..
Data
Revert LoD Changes
2015-07-15 21:13:05 +02:00
functions
replace urls ( #8875 )
2022-04-14 09:22:23 +02:00
scripts
Use directCall on tripflare effect
2016-09-08 21:22:32 +02:00
UI
Add new explosive timer UI
2018-06-22 15:41:43 -04:00
$PBOPREFIX$
Added $PBOPREFIX$ for explosives.
2015-01-12 13:42:02 +02:00
ACE_Arsenal_Stats.hpp
Add new explosive timer UI
2018-06-22 15:41:43 -04:00
ACE_Settings.hpp
Explosives - Add CBA settings for max/min/default timer values ( #7916 )
2020-10-03 12:00:06 -05:00
ACE_Triggers.hpp
Explosives - Fix objNull
reported as source and instigator in BI handleDamage
event for explosive triggered by timer ( #8647 )
2021-11-08 00:29:27 +01:00
Cfg3DEN.hpp
Explosives - Add ace_isEOD 3DEN attribute ( #7080 )
2019-10-13 12:22:46 -05:00
CfgAmmo.hpp
Update class with correct inheritance ( #7100 )
2019-07-12 10:04:33 -05:00
CfgCloudlets.hpp
Add Tripflare ( #4152 )
2016-08-13 11:29:01 +02:00
CfgEventHandlers.hpp
Add SQFC support ( #8235 )
2021-09-03 19:08:34 -05:00
CfgMagazines.hpp
General - Format config classes with consistent spacing ( #8550 )
2021-10-18 11:56:43 -05:00
CfgModule.hpp
Convert ACE_settings to CBA_settings ( #4895 )
2017-11-11 20:21:55 +01:00
CfgVehicles.hpp
Explosives - Fix missing action name for setup helper object ( #8288 )
2021-06-27 15:17:25 -05:00
CfgWeapons.hpp
General - Format config classes with consistent spacing ( #8550 )
2021-10-18 11:56:43 -05:00
config.cpp
General - Format config classes with consistent spacing ( #8550 )
2021-10-18 11:56:43 -05:00
ExplosivesUI.hpp
Add new explosive timer UI
2018-06-22 15:41:43 -04:00
GUI_VirtualAmmo.hpp
Use GVAR where applicable
2016-07-20 07:15:18 +03:00
initSettings.sqf
Explosives - Add CBA settings for max/min/default timer values ( #7916 )
2020-10-03 12:00:06 -05:00
README.md
Update contribution documents ( #8382 )
2021-08-16 20:17:56 +01:00
script_component.hpp
Add new explosive timer UI
2018-06-22 15:41:43 -04:00
stringtable.xml
Korean Translation 100% done ( #8899 )
2022-05-09 20:28:28 -05:00
TimerDialog.hpp
Add new explosive timer UI
2018-06-22 15:41:43 -04:00
XEH_missionDisplayLoad.sqf
Fix Cancel Action by moving it to MouseButtonDown display EH
2016-03-03 17:35:43 +01:00
XEH_postInit.sqf
Explosives - Add exclusion from dynamic defuse action ( #8171 )
2021-10-11 15:49:27 -05:00
XEH_preInit.sqf
Explosives - Add CBA settings for max/min/default timer values ( #7916 )
2020-10-03 12:00:06 -05:00
XEH_PREP.hpp
Explosives - Add exclusion from dynamic defuse action ( #8171 )
2021-10-11 15:49:27 -05:00
XEH_preStart.sqf
precompile on game start
2016-02-22 15:20:36 +01:00