ACE3/addons/field_rations/functions/fnc_getConsumableChildren.sqf
Filip Maciejewski f734fa9e86
Field Rations - Basic CfgMagazines support (#9008)
* Add basic CfgMagazines support for field_rations

* Update headers

* Fix CBA context menu

* Add backward compatiblity to fnc_consumeItem

* Fix item refill not finishing

Whoopsie.

* Revert "Add backward compatiblity to fnc_consumeItem"

In hindsight it's not necessary, this is not public function.
2022-09-06 13:21:45 +02:00

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#include "script_component.hpp"
/*
* Author: mharis001, Glowbal, PabstMirror
* Returns children actions for consumable items in player's inventory.
*
* Arguments:
* 0: Player <OBJECT>
*
* Return Value:
* Actions <ARRAY>
*
* Example:
* [_player] call ace_field_rations_fnc_getConsumableChildren
*
* Public: No
*/
params ["_player"];
private _fnc_getActions = {
TRACE_1("Creating consumable item actions",_player);
private _actions = [];
private _cfgWeapons = configFile >> "CfgWeapons";
private _cfgMagazines = configFile >> "CfgMagazines";
{
_x params ["_config", "_items"];
private _isMagazine = _config == _cfgMagazines;
{
private _itemConfig = _config >> _x;
if (getNumber (_itemConfig >> QXGVAR(thirstQuenched)) > 0 || {getNumber (_itemConfig >> QXGVAR(hungerSatiated)) > 0}) then {
private _displayName = getText (_itemConfig >> "displayName");
private _picture = getText (_itemConfig >> "picture");
// Exec next frame so closing interaction menu doesn't block progressBar
private _action = [_x, _displayName, _picture, {[FUNC(consumeItem), _this] call CBA_fnc_execNextFrame}, {true}, {}, [_x, _itemConfig, _isMagazine]] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _player];
};
} forEach _items;
} forEach [
[_cfgWeapons, _player call EFUNC(common,uniqueItems)],
[_cfgMagazines, [magazines _player] call EFUNC(common,uniqueElements)]
];
_actions
};
[[], _fnc_getActions, _player, QGVAR(consumableActionsCache), 9999, "cba_events_loadoutEvent"] call EFUNC(common,cachedCall);