ACE3/addons/explosives
RcINS 7197be2f49
Localization - Improve Simplified Chinese (#8781)
* Improve Chinese translation

* Optional Compat SOG and Tracers Simplified Chinese

* Fix settings string not correctly localized

* Fix mode of heli minigun have no realistic name

* Fix Regex replace flaw

* fix merge

* Various improvements

* Translate CSW, fix short name not short

* Trim

* Magazines naming

* Minor tweak

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-02-14 15:57:50 -06:00
..
Data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions Explosives - Fix objNull reported as source and instigator in BI handleDamage event for explosive triggered by timer (#8647) 2021-11-08 00:29:27 +01:00
scripts Use directCall on tripflare effect 2016-09-08 21:22:32 +02:00
UI Add new explosive timer UI 2018-06-22 15:41:43 -04:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
ACE_Arsenal_Stats.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
ACE_Settings.hpp Explosives - Add CBA settings for max/min/default timer values (#7916) 2020-10-03 12:00:06 -05:00
ACE_Triggers.hpp Explosives - Fix objNull reported as source and instigator in BI handleDamage event for explosive triggered by timer (#8647) 2021-11-08 00:29:27 +01:00
Cfg3DEN.hpp Explosives - Add ace_isEOD 3DEN attribute (#7080) 2019-10-13 12:22:46 -05:00
CfgAmmo.hpp Update class with correct inheritance (#7100) 2019-07-12 10:04:33 -05:00
CfgCloudlets.hpp Add Tripflare (#4152) 2016-08-13 11:29:01 +02:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgMagazines.hpp General - Format config classes with consistent spacing (#8550) 2021-10-18 11:56:43 -05:00
CfgModule.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
CfgVehicles.hpp Explosives - Fix missing action name for setup helper object (#8288) 2021-06-27 15:17:25 -05:00
CfgWeapons.hpp General - Format config classes with consistent spacing (#8550) 2021-10-18 11:56:43 -05:00
config.cpp General - Format config classes with consistent spacing (#8550) 2021-10-18 11:56:43 -05:00
ExplosivesUI.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
GUI_VirtualAmmo.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
initSettings.sqf Explosives - Add CBA settings for max/min/default timer values (#7916) 2020-10-03 12:00:06 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
stringtable.xml Localization - Improve Simplified Chinese (#8781) 2022-02-14 15:57:50 -06:00
TimerDialog.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
XEH_missionDisplayLoad.sqf Fix Cancel Action by moving it to MouseButtonDown display EH 2016-03-03 17:35:43 +01:00
XEH_postInit.sqf Explosives - Add exclusion from dynamic defuse action (#8171) 2021-10-11 15:49:27 -05:00
XEH_preInit.sqf Explosives - Add CBA settings for max/min/default timer values (#7916) 2020-10-03 12:00:06 -05:00
XEH_PREP.hpp Explosives - Add exclusion from dynamic defuse action (#8171) 2021-10-11 15:49:27 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.