ACE3/addons/captives/XEH_preStart.sqf
Will/KJW c88695fb82
Captives - Add modded cable tie support (#9350)
* Update fnc_canApplyHandcuffs.sqf

* Update fnc_canApplyHandcuffs.sqf

* Update fnc_doApplyHandcuffs.sqf

* Update XEH_preStart.sqf

* Update fnc_doApplyHandcuffs.sqf

* Update fnc_canApplyHandcuffs.sqf

* Update XEH_preInit.sqf

* Update fnc_doApplyHandcuffs.sqf

stray bracket

* Update addons/captives/XEH_preStart.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update fnc_canApplyHandcuffs.sqf

* Change to restraints

Update XEH_preInit.sqf

* Update XEH_preStart.sqf

* Update fnc_canApplyHandcuffs.sqf

* Update fnc_doApplyHandcuffs.sqf

* Update CfgWeapons.hpp

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-30 17:03:44 -04:00

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#include "script_component.hpp"
#include "XEH_PREP.hpp"
private _restraints = (QUOTE(getNumber (_x >> QQGVAR(restraint)) > 0) configClasses (configFile >> "CfgWeapons") apply {configName _x});
uiNamespace setVariable [QGVAR(restraints), compileFinal str _restraints];