mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
77 lines
2.7 KiB
Plaintext
77 lines
2.7 KiB
Plaintext
/*
|
|
* Author: KoffeinFlummi, Ruthberg
|
|
* Changes the adjustment for the current scope
|
|
*
|
|
* Argument:
|
|
* 0: Unit <OBJECT>
|
|
* 1: Turret and Direction <NUMBER>
|
|
* 2: Major Step <BOOL>
|
|
*
|
|
* Return value:
|
|
* Did we adjust anything? <BOOL>
|
|
*
|
|
* Example:
|
|
* [player, ELEVATION_UP, false] call ace_scopes_fnc_adjustScope
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
private ["_weaponIndex", "_zeroing", "_optic", "_opticConfig", "_verticalIncrement", "_horizontalIncrement", "_maxVertical", "_maxHorizontal", "_adjustment"];
|
|
|
|
params ["_unit", "_turretAndDirection", "_majorStep"];
|
|
|
|
if (!(_unit isKindOf "Man")) exitWith {false};
|
|
if (currentMuzzle _unit != currentWeapon _unit) exitWith {false};
|
|
|
|
_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
|
|
if (_weaponIndex < 0) exitWith {false};
|
|
|
|
_adjustment = _unit getVariable QGVAR(Adjustment);
|
|
if (isNil "_adjustment") then {
|
|
_adjustment = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]; // [Windage, Elevation, Zero]
|
|
};
|
|
|
|
if (isNil QGVAR(Optics)) then {
|
|
GVAR(Optics) = ["", "", ""];
|
|
};
|
|
|
|
_optic = GVAR(Optics) select _weaponIndex;
|
|
_opticConfig = configFile >> "CfgWeapons" >> _optic;
|
|
_verticalIncrement = getNumber (_opticConfig >> "ACE_ScopeAdjust_VerticalIncrement");
|
|
_horizontalIncrement = getNumber (_opticConfig >> "ACE_ScopeAdjust_HorizontalIncrement");
|
|
_maxVertical = getArray (_opticConfig >> "ACE_ScopeAdjust_Vertical");
|
|
_maxHorizontal = getArray (_opticConfig >> "ACE_ScopeAdjust_Horizontal");
|
|
|
|
if ((count _maxHorizontal < 2) || (count _maxVertical < 2)) exitWith {false};
|
|
if ((_verticalIncrement == 0) && (_horizontalIncrement == 0)) exitWith {false};
|
|
|
|
_zeroing = _adjustment select _weaponIndex;
|
|
_zeroing params ["_elevation", "_windage", "_zero"];
|
|
|
|
switch (_turretAndDirection) do {
|
|
case ELEVATION_UP: { _elevation = _elevation + _verticalIncrement };
|
|
case ELEVATION_DOWN: { _elevation = _elevation - _verticalIncrement };
|
|
case WINDAGE_LEFT: { _windage = _windage - _horizontalIncrement };
|
|
case WINDAGE_RIGHT: { _windage = _windage + _horizontalIncrement };
|
|
};
|
|
|
|
if (_majorStep) then {
|
|
switch (_turretAndDirection) do {
|
|
case ELEVATION_UP: { _elevation = ceil(_elevation) };
|
|
case ELEVATION_DOWN: { _elevation = floor(_elevation) };
|
|
case WINDAGE_LEFT: { _windage = floor(_windage) };
|
|
case WINDAGE_RIGHT: { _windage = ceil(_windage) };
|
|
};
|
|
};
|
|
|
|
_elevation = round(_elevation * 10) / 10;
|
|
_windage = round(_windage * 10) / 10;
|
|
|
|
if ((_elevation + _zero) < _maxVertical select 0 or (_elevation + _zero) > _maxVertical select 1) exitWith {false};
|
|
if (_windage < _maxHorizontal select 0 or _windage > _maxHorizontal select 1) exitWith {false};
|
|
|
|
[_unit, _elevation, _windage, _zero] call FUNC(applyScopeAdjustment);
|
|
|
|
true
|