ACE3/addons/scopes/functions/fnc_adjustZero.sqf
2015-08-07 16:43:06 +02:00

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/*
* Author: KoffeinFlummi, Ruthberg
* Updates the zero reference for the current scope
*
* Argument:
* 0: Unit <OBJECT>
*
* Return value:
* true <BOOL>
*
* Example:
* [player] call ace_scopes_fnc_adjustZero
*
* Public: No
*/
#include "script_component.hpp"
private ["_weaponIndex", "_adjustment", "_zeroing"];
params ["_unit"];
if (vehicle _unit != _unit) exitWith {false};
_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {false};
_adjustment = _unit getVariable QGVAR(Adjustment);
if (isNil "_adjustment") then {
// [Windage, Elevation, Zero]
_adjustment = [[0, 0, 0], [0, 0, 0], [0, 0, 0]];
};
_zeroing = _adjustment select _weaponIndex;
_zeroing params ["_elevation", "_windage", "_zero"];
_zero = round((_zero + _elevation) * 10) / 10;
_elevation = 0;
[_unit, _elevation, _windage, _zero] call FUNC(applyScopeAdjustment);
true