ACE3/addons/medical_blood/functions/fnc_spurt.sqf
BrettMayson f83a2df4b5
Medical Blood - Add source of blooddrop to events (#9102)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-02-01 05:03:44 -06:00

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#include "script_component.hpp"
/*
* Author: Sickboy
* Spurts blood on the ground based on the direction and damage.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Direction <NUMBER>
* 2: Damage <NUMBER>
*
* Return Value:
* None
*
* Example:
* [player, random 360, 1] call ace_medical_blood_fnc_spurt
*
* Public: No
*/
#define MAXIMUM_DROPS 4
#define DISTANCE_BETWEEN_DROPS 0.20
#define OFFSET 0.25
params ["_unit", "_direction", "_damage"];
private _distanceBetweenDrops = DISTANCE_BETWEEN_DROPS * _damage;
private _offset = OFFSET + _distanceBetweenDrops;
private _position = _unit getPos [_offset, _direction];
["blooddrop_2", _position, _unit] call FUNC(createBlood);
private _dropAmount = ceil (MAXIMUM_DROPS * _damage);
TRACE_2("Spurting blood",_dropAmount,_damage);
if (_dropAmount > 1) then {
for "_i" from 2 to _dropAmount do {
_position = _position getPos [_distanceBetweenDrops, _direction];
["blooddrop_1", _position, _unit] call FUNC(createBlood);
};
};