ACE3/addons/common/functions/fnc_muteUnit.sqf
2015-05-14 20:06:06 +02:00

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/*
* Author: commy2
*
* Mutes the unit. It won't trigger auto generated chat messages either.
*
* Argument:
* 0: Unit (Object)
* 1: Reason to mute the unit (String)
*
* Return value:
* Nothing
*/
#include "script_component.hpp"
PARAMS_2(_unit,_reason);
if (isNull _unit) exitWith {};
// add reason to mute to the unit
private "_muteUnitReasons";
_muteUnitReasons = _unit getVariable [QGVAR(muteUnitReasons), []];
if !(_reason in _muteUnitReasons) then {
_muteUnitReasons pushBack _reason;
_unit setVariable [QGVAR(muteUnitReasons), _muteUnitReasons, true];
};
private "_speaker";
_speaker = speaker _unit;
if (_speaker == "ACE_NoVoice") exitWith {};
["setSpeaker", [_unit, "ACE_NoVoice"]] call FUNC(globalEvent);
_unit setVariable ["ACE_OriginalSpeaker", _speaker, true];