ACE3/addons/interaction/CfgVehicles.hpp
jonpas 541f1010a7 Merge branch 'master' into macroSTR
Conflicts:
	addons/attach/functions/fnc_attach.sqf
	addons/captives/functions/fnc_moduleSurrender.sqf
	addons/common/CfgVehicles.hpp
	addons/explosives/CfgModule.hpp
	addons/hearing/CfgVehicles.hpp
	addons/interaction/CfgVehicles.hpp
	addons/map/CfgVehicles.hpp
	addons/microdagr/CfgVehicles.hpp
	addons/mk6mortar/CfgVehicles.hpp
	addons/nametags/CfgVehicles.hpp
	addons/nightvision/functions/fnc_changeNVGBrightness.sqf
	addons/respawn/CfgVehicles.hpp
	addons/switchunits/CfgVehicles.hpp
	addons/vehiclelock/CfgVehicles.hpp
	addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00

565 lines
22 KiB
C++

class CfgVehicles {
class ACE_Module;
class ACE_ModuleInteraction: ACE_Module {
author = ECSTRING(common,ACETeam);
category = "ACE";
displayName = CSTRING(Module_DisplayName);
function = "ACE_Interaction_fnc_moduleInteraction";
scope = 2;
isGlobal = 1;
icon = PATHTOF(UI\Icon_Module_Interaction_ca.paa);
class Arguments {
class EnableTeamManagement {
displayName = CSTRING(EnableTeamManagement_DisplayName);
description = CSTRING(EnableTeamManagement_Description);
typeName = "BOOL";
defaultValue = 1;
};
};
class ModuleDescription {
description = CSTRING(Module_Description);
};
};
class Man;
class CAManBase: Man {
class ACE_Actions {
class ACE_MainActions {
displayName = CSTRING(MainAction);
distance = 4;
condition = QUOTE(true);
statement = "";
icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
selection = "pelvis";
class ACE_TeamManagement {
displayName = CSTRING(TeamManagement);
condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam) && {GVAR(EnableTeamManagement)});
statement = "";
showDisabled = 0;
priority = 3.2;
icon = PATHTOF(UI\team\team_management_ca.paa);
hotkey = "M";
class ACE_AssignTeamRed {
displayName = CSTRING(AssignTeamRed);
condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam));
statement = QUOTE([ARR_2(_target,'RED')] call DFUNC(joinTeam));
showDisabled = 1;
icon = PATHTOF(UI\team\team_red_ca.paa);
priority = 2.4;
hotkey = "R";
};
class ACE_AssignTeamGreen {
displayName = CSTRING(AssignTeamGreen);
condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam));
statement = QUOTE([ARR_2(_target,'GREEN')] call DFUNC(joinTeam));
showDisabled = 1;
icon = PATHTOF(UI\team\team_green_ca.paa);
priority = 2.3;
hotkey = "G";
};
class ACE_AssignTeamBlue {
displayName = CSTRING(AssignTeamBlue);
condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam));
statement = QUOTE([ARR_2(_target,'BLUE')] call DFUNC(joinTeam));
showDisabled = 1;
icon = PATHTOF(UI\team\team_blue_ca.paa);
priority = 2.2;
hotkey = "B";
};
class ACE_AssignTeamYellow {
displayName = CSTRING(AssignTeamYellow);
condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam));
statement = QUOTE([ARR_2(_target,'YELLOW')] call DFUNC(joinTeam));
showDisabled = 1;
icon = PATHTOF(UI\team\team_yellow_ca.paa);
priority = 2.1;
hotkey = "Y";
};
class ACE_UnassignTeam {
displayName = CSTRING(LeaveTeam);
condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam) && {assignedTeam _target != 'MAIN'});
statement = QUOTE([ARR_2(_target,'MAIN')] call DFUNC(joinTeam));
showDisabled = 1;
icon = PATHTOF(UI\team\team_white_ca.paa);
priority = 2.5;
hotkey = "N";
};
};
class ACE_JoinGroup {
displayName = CSTRING(JoinGroup);
condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinGroup));
statement = QUOTE([_player] joinSilent group _target);
showDisabled = 0;
priority = 2.6;
icon = PATHTOF(UI\team\team_management_ca.paa);
hotkey = "J";
};
class ACE_GetDown {
displayName = CSTRING(GetDown);
condition = QUOTE([_target] call DFUNC(canInteractWithCivilian));
statement = QUOTE([_target] call DFUNC(getDown));
showDisabled = 0;
priority = 2.2;
};
class ACE_SendAway {
displayName = CSTRING(SendAway);
condition = QUOTE([_target] call DFUNC(canInteractWithCivilian));
statement = QUOTE([_target] call DFUNC(sendAway));
showDisabled = 0;
priority = 2.0;
};
class ACE_Pardon {
displayName = CSTRING(Pardon);
condition = QUOTE(rating _target < -2000 && {alive _target} && {side group _player == side group _target});
statement = QUOTE([ARR_3(_target,'{_this addRating -rating _this}',_target)] call DEFUNC(common,execRemoteFnc));
showDisabled = 0;
priority = 2.5;
};
};
class ACE_Torso {
displayName = CSTRING(Torso);
selection = "spine3";
distance = 1.50;
condition = "";
statement = "";
};
class ACE_Head {
displayName = CSTRING(Head);
selection = "pilot";
distance = 1.50;
condition = "";
statement = "";
};
class ACE_ArmLeft {
displayName = CSTRING(ArmLeft);
selection = "LeftForeArm";
distance = 1.50;
condition = "";
statement = "";
};
class ACE_ArmRight {
displayName = CSTRING(ArmRight);
selection = "RightForeArm";
distance = 1.50;
condition = "";
statement = "";
};
class ACE_LegLeft {
displayName = CSTRING(LegLeft);
selection = "LKnee";
distance = 1.50;
condition = "";
statement = "";
};
class ACE_LegRight {
displayName = CSTRING(LegRight);
selection = "RKnee";
distance = 1.50;
condition = "";
statement = "";
};
class ACE_Weapon {
displayName = CSTRING(Weapon);
position = QUOTE(call FUNC(getWeaponPos));
distance = 1.50;
condition = "";
statement = "";
};
class ACE_TapShoulderRight {
displayName = CSTRING(TapShoulder);
selection = "rightshoulder";
distance = 2.0;
condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder));
statement = QUOTE([ARR_3(_player, _target, 0)] call DFUNC(tapShoulder));
};
class ACE_TapShoulderLeft {
displayName = CSTRING(TapShoulder);
selection = "leftshoulder";
distance = 2.0;
condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder));
statement = QUOTE([ARR_3(_player, _target, 1)] call DFUNC(tapShoulder));
};
};
class ACE_SelfActions {
class ACE_TeamManagement {
displayName = CSTRING(TeamManagement);
condition = QUOTE(GVAR(EnableTeamManagement));
exceptions[] = {"isNotInside"};
statement = "";
showDisabled = 1;
priority = 3.2;
icon = PATHTOF(UI\team\team_management_ca.paa);
hotkey = "M";
class ACE_JoinTeamRed {
displayName = CSTRING(JoinTeamRed);
condition = QUOTE(true);
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_2(_player,'RED')] call DFUNC(joinTeam));
showDisabled = 1;
priority = 2.4;
icon = PATHTOF(UI\team\team_red_ca.paa);
hotkey = "R";
};
class ACE_JoinTeamGreen {
displayName = CSTRING(JoinTeamGreen);
condition = QUOTE(true);
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_2(_player,'GREEN')] call DFUNC(joinTeam));
showDisabled = 1;
priority = 2.3;
icon = PATHTOF(UI\team\team_green_ca.paa);
hotkey = "G";
};
class ACE_JoinTeamBlue {
displayName = CSTRING(JoinTeamBlue);
condition = QUOTE(true);
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_2(_player,'BLUE')] call DFUNC(joinTeam));
showDisabled = 1;
priority = 2.2;
icon = PATHTOF(UI\team\team_blue_ca.paa);
hotkey = "B";
};
class ACE_JoinTeamYellow {
displayName = CSTRING(JoinTeamYellow);
condition = QUOTE(true);
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_2(_player,'YELLOW')] call DFUNC(joinTeam));
showDisabled = 1;
priority = 2.1;
icon = PATHTOF(UI\team\team_yellow_ca.paa);
hotkey = "Y";
};
class ACE_LeaveTeam {
displayName = CSTRING(LeaveTeam);
condition = QUOTE(assignedTeam _player != 'MAIN');
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_2(_player,'MAIN')] call DFUNC(joinTeam));
showDisabled = 1;
priority = 2.5;
icon = PATHTOF(UI\team\team_white_ca.paa);
hotkey = "N";
};
class ACE_BecomeLeader {
displayName = CSTRING(BecomeLeader);
condition = QUOTE(_this call DFUNC(canBecomeLeader));
exceptions[] = {"isNotInside"};
statement = QUOTE(_this call DFUNC(doBecomeLeader));
showDisabled = 1;
priority = 1.0;
icon = PATHTOF(UI\team\team_white_ca.paa);
hotkey = "L";
};
class ACE_LeaveGroup {
displayName = CSTRING(LeaveGroup);
condition = QUOTE(count (units group _player) > 1);
exceptions[] = {"isNotInside"};
statement = QUOTE(_oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup;);
showDisabled = 1;
priority = 1.2;
icon = PATHTOF(UI\team\team_management_ca.paa);
hotkey = "M";
};
};
class ACE_Gestures {
displayName = CSTRING(Gestures);
condition = "canStand _target";
statement = "";
showDisabled = 1;
priority = 3.5;
icon = PATHTOF(UI\gestures_ca.paa);
hotkey = "G";
/*class ACE_Gesture_Advance {
displayName = CSTRING(Gestures_Attack);
condition = "canStand _target";
statement = "_target playActionNow 'gestureAttack';";
showDisabled = 1;
priority = 2.0;
};*/
class ACE_Gesture_Advance {
displayName = CSTRING(Gestures_Advance);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureAdvance';);
showDisabled = 1;
priority = 1.9;
hotkey = "1";
};
class ACE_Gesture_Go {
displayName = CSTRING(Gestures_Go);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2););
showDisabled = 1;
priority = 1.8;
hotkey = "2";
};
class ACE_Gesture_Follow {
displayName = CSTRING(Gestures_Follow);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureFollow';);
showDisabled = 1;
priority = 1.7;
hotkey = "3";
};
/*class ACE_Gesture_Point {
displayName = CSTRING(Gestures_Point);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gesturePoint';);
showDisabled = 1;
priority = 1.6;
};*/
class ACE_Gesture_Up {
displayName = CSTRING(Gestures_Up);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureUp';);
showDisabled = 1;
priority = 1.5;
hotkey = "4";
};
class ACE_Gesture_Cover {
displayName = CSTRING(Gestures_Cover);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureCover';);
showDisabled = 1;
priority = 1.4;
hotkey = "5";
};
class ACE_Gesture_CeaseFire {
displayName = CSTRING(Gestures_Cease_Fire);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureCeaseFire';);
showDisabled = 1;
priority = 1.3;
hotkey = "6";
};
class ACE_Gesture_Freeze {
displayName = CSTRING(Gestures_Freeze);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureFreeze';);
showDisabled = 1;
priority = 1.2;
hotkey = "7";
};
class ACE_Gesture_Yes {
displayName = CSTRING(Gestures_Yes);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow ([ARR_2('gestureYes','gestureNod')] select floor random 2););
showDisabled = 1;
priority = 1.1;
hotkey = "8";
};
class ACE_Gesture_No {
displayName = CSTRING(Gestures_No);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow 'gestureNo';);
showDisabled = 1;
priority = 1.0;
hotkey = "9";
};
class ACE_Gesture_Hi {
displayName = CSTRING(Gestures_Hi);
condition = QUOTE(canStand _target);
statement = QUOTE(_target playActionNow ([ARR_3('gestureHi','gestureHiB','gestureHiC')] select floor random 3););
showDisabled = 1;
priority = 0.9;
hotkey = "0";
};
};
class ACE_Equipment {
displayName = CSTRING(Equipment);
condition = QUOTE(true);
exceptions[] = {"isNotInside","notOnMap"};
statement = "";
showDisabled = 1;
priority = 4.5;
icon = ""; // @todo
hotkey = "E";
};
};
};
class LandVehicle;
class Car: LandVehicle {
class ACE_Actions {
class ACE_MainActions {
displayName = CSTRING(MainAction);
selection = "";
distance = 10;
condition = "true";
class ACE_Passengers {
displayName = CSTRING(Passengers);
condition = "true";
statement = "";
insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
};
};
};
class ACE_SelfActions {
class ACE_Passengers {
displayName = CSTRING(Passengers);
condition = "true";
statement = "";
insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
};
};
};
class Tank: LandVehicle {
class ACE_Actions {
class ACE_MainActions {
displayName = CSTRING(MainAction);
selection = "";
distance = 10;
condition = "true";
class ACE_Passengers {
displayName = CSTRING(Passengers);
condition = "true";
statement = "";
insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
};
};
};
class ACE_SelfActions {
class ACE_Passengers {
displayName = CSTRING(Passengers);
condition = "true";
statement = "";
insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
};
};
};
class Air;
class Helicopter: Air {
class ACE_Actions {
class ACE_MainActions {
displayName = CSTRING(MainAction);
selection = "";
distance = 10;
condition = "true";
class ACE_Passengers {
displayName = CSTRING(Passengers);
condition = "true";
statement = "";
insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
};
};
};
class ACE_SelfActions {
class ACE_Passengers {
displayName = CSTRING(Passengers);
condition = "true";
statement = "";
insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
};
};
};
class Plane: Air {
class ACE_Actions {
class ACE_MainActions {
displayName = CSTRING(MainAction);
selection = "";
distance = 10;
condition = "true";
class ACE_Passengers {
displayName = CSTRING(Passengers);
condition = "true";
statement = "";
insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
};
};
};
class ACE_SelfActions {
class ACE_Passengers {
displayName = CSTRING(Passengers);
condition = "true";
statement = "";
insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
};
};
};
class Ship;
class Ship_F: Ship {
class ACE_Actions {
class ACE_MainActions {
displayName = CSTRING(MainAction);
selection = "";
distance = 10;
condition = "true";
class ACE_Push {
displayName = CSTRING(Push);
distance = 6;
condition = QUOTE(getMass _target < 1000 && {alive _target});
statement = QUOTE([ARR_2(_target, [ARR_3(2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5)])] call DFUNC(push););
showDisabled = 0;
priority = -1;
};
class ACE_Passengers {
displayName = CSTRING(Passengers);
condition = "true";
statement = "";
insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
};
};
};
class ACE_SelfActions {
class ACE_Passengers {
displayName = CSTRING(Passengers);
condition = "true";
statement = "";
insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
};
};
};
class StaticWeapon: LandVehicle {
class ACE_Actions {
class ACE_MainActions {
displayName = CSTRING(MainAction);
selection = "gunnerview";
distance = 2;
condition = "true";
class ACE_Passengers {
displayName = CSTRING(Passengers);
condition = "true";
statement = "";
insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
};
};
};
class ACE_SelfActions {
class ACE_Passengers {
displayName = CSTRING(Passengers);
condition = "true";
statement = "";
insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
};
};
};
class thingX;
class ReammoBox_F: thingX {
class ACE_Actions {
class ACE_MainActions {
displayName = CSTRING(MainAction);
selection = "";
distance = 2;
condition = "true";
};
};
class ACE_SelfActions {};
};
};