ACE3/addons/repair/functions/fnc_doRepairTrack.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

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* interact_menu

* interaction

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* kestrel4500

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* magazinerepack

* map

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* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

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* optionsmenu

* overheating

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* repair

* respawn

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* ui

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* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
* Called by repair action / progress bar. Raise events to set the new hitpoint damage.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT>
* 2: Selected hitpoint <STRING>
* 3: Repair Action Classname (Not used) <STRING>
* 4: (Not used) <ARRAY>
* 5: (Not used) <ARRAY>
* 6: Required Repair Objects <ARRAY>
*
* Return Value:
* None
*
* Example:
* [unit, vehicle, "hitpoint", "RepairTrack", [], [], [aTrack]] call ace_repair_fnc_doRepairTrack
*
* Public: No
*/
params ["_unit", "_vehicle", "_hitPoint", "", "", "", "_claimedObjects"];
TRACE_4("params",_unit,_vehicle,_hitPoint,_claimedObjects);
_claimedObjects params [["_track", objNull]];
if ((isNull _track) || {!([_unit, _track, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith))}) exitWith {
ERROR_1("Bad Track", _claimedObjects);
};
// can't use a destroyed track
if ((damage _track) >= 1) exitWith {};
// get current hitpoint damage
private _hitPointDamage = _vehicle getHitPointDamage _hitPoint;
private _damageRepaired = (1 - (damage _track)) / 4; // require 4 tracks to fully replace one side
// don't die by spawning / moving the wheel
_hitPointDamage = (_hitPointDamage - _damageRepaired) min 0;
deleteVehicle _track;
// raise event to set the new hitpoint damage
[QGVAR(setWheelHitPointDamage), [_vehicle, _hitPoint, _hitPointDamage], _vehicle] call CBA_fnc_targetEvent;
// display text message if enabled
if (GVAR(DisplayTextOnRepair)) then {
[LSTRING(ReplacedTrack)] call EFUNC(common,displayTextStructured);
};