mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
bdea0fcdba
* Added respawn transition * Removed respawn transition from statemachine and added manual transition comment * Changed transiton to manual. Added easy way to get current status as well * Updated event reference * Fixed manualTransition call * Minor headers changes
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
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PREP(addDamageToUnit);
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PREP(addStateHandler);
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PREP(adjustPainLevel);
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PREP(bodyCleanupLoop);
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PREP(conditionCardiacArrestTimer);
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PREP(conditionExecutionDeath);
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PREP(displayPatientInformation);
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PREP(displayTriageCard);
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PREP(dev_watchMedicalStats);
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PREP(enteredStateCardiacArrest);
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PREP(enteredStateFatalInjury);
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PREP(getBloodLoss);
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PREP(getBloodPressure);
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PREP(getBloodVolumeChange);
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PREP(getCardiacOutput);
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PREP(getPainLevel);
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PREP(getUnitState);
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PREP(handleIncapacitation);
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PREP(handleKilled);
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PREP(handleLocal);
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PREP(handleRespawn);
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PREP(handleStateDefault);
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PREP(handleStateInjured);
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PREP(handleStateUnconscious);
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PREP(handleUnitVitals);
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PREP(hasStableVitals);
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PREP(hasTourniquetAppliedTo);
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PREP(init);
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PREP(install);
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PREP(isBeingCarried);
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PREP(isBeingDragged);
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PREP(isInMedicalFacility);
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PREP(isInMedicalVehicle);
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PREP(isInStableCondition);
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PREP(isMedic);
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PREP(isMedicalVehicle);
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PREP(leftStateCardiacArrest);
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PREP(moduleMedicalSettings);
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PREP(moduleAssignMedicRoles);
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PREP(moduleAssignMedicalVehicle);
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PREP(serverRemoveBody);
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PREP(setCardiacArrest);
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PREP(setDead);
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PREP(setUnconscious);
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PREP(setUnconsciousStatemachine);
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PREP(transitionSecondChance);
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PREP(updateHeartRate);
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PREP(updatePainSuppress);
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PREP(updatePeripheralResistance);
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