ACE3/addons/medical/XEH_PREP.hpp
Zakant bdea0fcdba [Medical Rewrite] Adding respawn compatibility (#5020)
* Added respawn transition

* Removed respawn transition from statemachine and added manual transition comment

* Changed transiton to manual. Added easy way to get current status as well

* Updated event reference

* Fixed manualTransition call

* Minor headers changes
2017-06-17 18:28:16 -05:00

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1.2 KiB
C++

PREP(addDamageToUnit);
PREP(addStateHandler);
PREP(adjustPainLevel);
PREP(bodyCleanupLoop);
PREP(conditionCardiacArrestTimer);
PREP(conditionExecutionDeath);
PREP(displayPatientInformation);
PREP(displayTriageCard);
PREP(dev_watchMedicalStats);
PREP(enteredStateCardiacArrest);
PREP(enteredStateFatalInjury);
PREP(getBloodLoss);
PREP(getBloodPressure);
PREP(getBloodVolumeChange);
PREP(getCardiacOutput);
PREP(getPainLevel);
PREP(getUnitState);
PREP(handleIncapacitation);
PREP(handleKilled);
PREP(handleLocal);
PREP(handleRespawn);
PREP(handleStateDefault);
PREP(handleStateInjured);
PREP(handleStateUnconscious);
PREP(handleUnitVitals);
PREP(hasStableVitals);
PREP(hasTourniquetAppliedTo);
PREP(init);
PREP(install);
PREP(isBeingCarried);
PREP(isBeingDragged);
PREP(isInMedicalFacility);
PREP(isInMedicalVehicle);
PREP(isInStableCondition);
PREP(isMedic);
PREP(isMedicalVehicle);
PREP(leftStateCardiacArrest);
PREP(moduleMedicalSettings);
PREP(moduleAssignMedicRoles);
PREP(moduleAssignMedicalVehicle);
PREP(serverRemoveBody);
PREP(setCardiacArrest);
PREP(setDead);
PREP(setUnconscious);
PREP(setUnconsciousStatemachine);
PREP(transitionSecondChance);
PREP(updateHeartRate);
PREP(updatePainSuppress);
PREP(updatePeripheralResistance);