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63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
class CfgVehicles {
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class StaticWeapon;
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class StaticMGWeapon: StaticWeapon {
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class Turrets;
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};
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class B_Ship_MRLS_01_base_F: StaticMGWeapon {
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class AnimationSources;
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class Turrets: Turrets {
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class MainTurret;
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};
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};
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// Use a custom ACE variant due to custom interface for launching
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class GVAR(vls_c): B_Ship_MRLS_01_base_F {
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displayName = CSTRING(vls_c);
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scope = 2;
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scopeCurator = 2;
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side = 1;
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faction = "BLU_F";
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crew = "B_UAV_AI";
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class AnimationSources: AnimationSources {
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class Missiles_revolving {
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source = "ammo";
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weapon = QGVAR(c);
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animPeriod = 0.001;
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};
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};
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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weapons[] = {
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QGVAR(c)
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};
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magazines[] = {
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QGVAR(c)
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};
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};
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};
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};
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class GVAR(vls_d): B_Ship_MRLS_01_base_F {
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displayName = CSTRING(vls_d);
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scope = 2;
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scopeCurator = 2;
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side = 1;
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faction = "BLU_F";
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crew = "B_UAV_AI";
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class AnimationSources: AnimationSources {
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class Missiles_revolving {
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source = "ammo";
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weapon = QGVAR(d);
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animPeriod = 0.001;
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};
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};
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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weapons[] = {
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QGVAR(d)
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};
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magazines[] = {
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QGVAR(d)
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};
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};
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};
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};
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}; |