ACE3/addons/arsenal/functions/fnc_updateRightPanel.sqf
johnb432 c8404f496e
Arsenal - Add/Fix/Improve/Change numerous aspects (#9040)
* Arsenal update

* Fixes

* Update fnc_onSelChangedLeft.sqf

* Update fnc_updateUniqueItemsList.sqf

* Header fixes

* Fix for defines.hpp

Co-authored-by: Dystopian <sddex@ya.ru>

* Moved fnc_baseWeapon, filtered invalid items

* Update addons/arsenal/functions/fnc_scanConfig.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Fixes and tweaks

- Sorting is guaranteed to give a fixed order
- Dog tags no longer throw errors when reloading the ACE arsenal mission when you had some saved in your loadout before quitting the last time you played.

* Cleanup, bug fixes and additions

- Added the ability to add items from "CfgMagazines" into the "Misc. items" or custom tabs.
- Added "baseWeapon" class support for weapon attachments. If a weapon attachment has the config property "baseWeapon" defined, it will take that item and show that in the arsenal.
- Added stronger filtering on item scopes (scope > 0 at least for every item)
- Added "descending" (default, as it is now) and "ascending" sort order as a drop down menu,
- Unique backpacks in containers can now be removed with either the "-" or "clear all items" button.
- When sorting by a number, 2 decimal points have been added, so that when you sort by weight it returns the correct order.

* More fixes and tweaks

- Converted the arsenal to partially work with hashmaps instead of arrays (for configItems and virtualItems, currentItems is still an array).
- Because of the above, performance of FUNC(addVirtualItems) and FUNC(removeVirtualItems) has improved immensely.
- Sorting now caches results, reducing repeated sorting times drastically.
- CBA disposable launchers are handled differently now: Within the arsenal, you can change weapon attachments on disposable launchers, but you can't change their magazines (primary or secondary). Item info on the right and the stats show correct information.
- FUNC(addSort) now checks if the new sorting method already exists and doesn't add it if it does.
- FUNC(removeSort) now exists. You can't remove the default sort type (alphabetically) to avoid problems with the arsenal.
- Both FUNC(addStat) and FUNC(compileStats) actually taken priority into account now. Because of that priority on several stats needed to be tweaked.
- FUNC(removeStat) ensures that there are no gaps within the stat array (so if there is an empty spot in the stats page, it's because there is a stat, but the condition for it being shown hasn't been met).

* Update fnc_replaceUniqueItemsLoadout.sqf

* Update fnc_onSelChangedLeft.sqf

* Update fnc_scanConfig.sqf

* Update docs/wiki/framework/arsenal-framework.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Minor cleanup

* Baseweapon filtering

* Improvements + better unique items support

* Update fnc_fillRightPanel.sqf

* Update fnc_onSelChangedLeft.sqf

Fixed: Switching between weapons with incompatible primary magazines while a compatible secondary magazine is loaded doesn't equip the new weapon's primary magazine.

* Update addons/common/functions/fnc_uniqueUnitItems.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* undefined variable

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix undefined loadout var

* Update fnc_fillLoadoutsList.sqf

---------

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-21 21:25:25 +03:00

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#include "script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43
* Update the right panel (listnbox).
*
* Arguments:
* 0: Right panel control <CONTROL>
* 1: Container <OBJECT>
* 2: If container has items <BOOL>
*
* Return Value:
* None
*
* Public: No
*/
params ["_control", "_container", "_hasItems"];
private _loadRemaining = maxLoad _container - loadAbs _container;
private _rightPanelCache = uiNamespace getVariable [QGVAR(rightPanelCache), createHashMap];
private _mass = -1;
private _color = [];
// Grey out items that are too big to fit in remaining space of the container
for "_row" from 0 to (lnbSize _control select 0) - 1 do {
_mass = _rightPanelCache getOrDefault [_control lnbData [_row, 0], 0];
// Lower alpha on color for items that can't fit
_color = [1, 1, 1, [0.25, 1] select (_mass <= _loadRemaining)];
_control lnbSetColor [[_row, 1], _color];
_control lnbSetColor [[_row, 2], _color];
};
private _display = ctrlParent _control;
// If there are items inside container, show "remove all" button
private _removeAllCtrl = _display displayCtrl IDC_buttonRemoveAll;
// A separate "_hasItems" argument is needed, because items can have no mass
_removeAllCtrl ctrlSetFade 0;
_removeAllCtrl ctrlShow _hasItems;
_removeAllCtrl ctrlEnable _hasItems;
_removeAllCtrl ctrlCommit FADE_DELAY;
// Update weight display
(_display displayCtrl IDC_totalWeightText) ctrlSetText (format ["%1 (%2)", GVAR(center) call EFUNC(common,getWeight), [GVAR(center), 1] call EFUNC(common,getWeight)]);
private _curSel = lnbCurSelRow _control;
// Disable '+' button if item is unique or too big to fit in remaining space
if (_curSel != -1) then {
private _plusButtonCtrl = _display displayCtrl IDC_arrowPlus;
_plusButtonCtrl ctrlEnable !((_control lnbValue [_curSel, 2]) == 1 || {(_rightPanelCache getOrDefault [_control lnbData [_curSel, 0], 0]) > _loadRemaining});
_plusButtonCtrl ctrlCommit FADE_DELAY;
};