ACE3/addons/medical_ai
Neviothr 75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
..
functions Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
$PBOPREFIX$ Add Medical AI implementation for basic medical (#4311) 2016-09-04 11:25:03 +02:00
ACE_Settings.hpp Move medical settings into their respective components (#6493) 2018-08-06 17:08:43 +01:00
CfgEventHandlers.hpp Add Medical AI implementation for basic medical (#4311) 2016-09-04 11:25:03 +02:00
config.cpp Medical AI - Adjust healing logic for rewrite (#6902) 2019-07-03 09:59:28 -05:00
initSettings.sqf initial push (#8099) 2021-02-18 12:58:26 -06:00
README.md Add Medical AI implementation for basic medical (#4311) 2016-09-04 11:25:03 +02:00
script_component.hpp Medical - Improve adjustment calcs / wound blood loss / medications (#6910) 2019-04-27 14:12:11 -05:00
stateMachine.sqf Medical AI - Adjust healing logic for rewrite (#6902) 2019-07-03 09:59:28 -05:00
stringtable.xml Turkish Language Update (#7446) 2020-01-16 21:14:23 -06:00
XEH_postInit.sqf Medical AI - Fix AI healing itself too fast when hit (#7955) 2020-10-29 11:38:24 -05:00
XEH_preInit.sqf Medical AI - Fix AI healing itself too fast when hit (#7955) 2020-10-29 11:38:24 -05:00
XEH_PREP.hpp Medical AI - Adjust healing logic for rewrite (#6902) 2019-07-03 09:59:28 -05:00
XEH_preStart.sqf Add Medical AI implementation for basic medical (#4311) 2016-09-04 11:25:03 +02:00

ace_medical_ai

Makes AI units heal themselves and each other.

Maintainers

The people responsible for merging changes to this component or answering potential questions.