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* Do not need to register keybinds on machines that don't have interfaces. * add newline --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
21 lines
387 B
Plaintext
21 lines
387 B
Plaintext
#include "script_component.hpp"
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// Author: Garth 'L-H' de Wet
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// Initialises the explosives system
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.inc.sqf"
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GVAR(activeTrigger) = "";
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GVAR(detonationHandlers) = [];
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GVAR(excludedMines) = [];
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GVAR(defusalKits) = keys (uiNamespace getVariable QGVAR(defusalKits));
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ADDON = true;
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