ACE3/addons/medical_treatment/ACE_Medical_Facilities.hpp
nomisum 7009404d39
Add Global Mobilization Compatibility (#7835)
* GM Compat

add GM Compat addon - it's #7835 without fastroping & refuel changes
* plus compat_gm moved into optionals
* plus a few whitespace fixes

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Fusselwurm <fusselwurm@gmail.com>

* add ACE CSW dep (see script_component.hpp)

* warn about missiong compat_gm if GM is loaded

* move medic tents to EGVAR(medical,facilities) array thing

* add pDumbs

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Fusselwurm <fusselwurm@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:48:54 -05:00

32 lines
1002 B
C++

class EGVAR(medical,facilities) {
BI[] = {
"Land_Medevac_house_V1_F",
"Land_Medevac_HQ_V1_F",
"Land_MedicalTent_01_white_IDAP_med_closed_F",
"Land_MedicalTent_01_MTP_closed_F",
"Land_MedicalTent_01_brownhex_closed_F",
"Land_MedicalTent_01_digital_closed_F"
};
CUP[] = {
"TK_GUE_WarfareBFieldhHospital_Base_EP1",
"TK_GUE_WarfareBFieldhHospital_EP1",
"TK_WarfareBFieldhHospital_Base_EP1",
"TK_WarfareBFieldhHospital_EP1",
"US_WarfareBFieldhHospital_Base_EP1",
"US_WarfareBFieldhHospital_EP1",
"MASH_EP1",
"MASH",
"Land_A_Hospital",
"CDF_WarfareBFieldhHospital",
"GUE_WarfareBFieldhHospital",
"INS_WarfareBFieldhHospital",
"RU_WarfareBFieldhHospital",
"USMC_WarfareBFieldhHospital"
};
GM[] = {
"gm_ge_army_shelteraceI_medic",
"gm_ge_army_shelteraceII_medic",
"gm_gc_army_shelterlakII_medic"
};
};