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* General - Replace toLower with toLowerANSI where applicable * whoops Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/repair/functions/fnc_setHitPointDamage.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/repair/dev/draw_showRepairInfo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * comparment -> compartment * Update fnc_showHud.sqf * Update fnc_registerObjects.sqf * Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
24 lines
516 B
Plaintext
24 lines
516 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal
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* Checks if the unit has a tourniquet applied on the specified body part.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Body Part <STRING>
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*
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* Return Value:
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* Has Tourniquet Been Applied <BOOL>
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*
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* Example:
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* [player, "leftleg"] call ace_medical_treatment_fnc_hasTourniquetAppliedTo
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*
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* Public: No
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*/
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params ["_unit", "_bodyPart"];
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private _index = ALL_BODY_PARTS find toLowerANSI _bodyPart;
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_index >= 0 && {HAS_TOURNIQUET_APPLIED_ON(_unit,_index)}
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