ACE3/addons/explosives/functions/fnc_getPlacedExplosives.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Garth 'L-H' de Wet
* Gets all placed explosives by unit, optionally filtered by specific trigger type.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Trigger classname - filter (optional) <STRING>
*
* Return Value:
* Explosives <ARRAY>
*
* Example:
* _allExplosives = [player] call ACE_Explosives_fnc_getPlacedExplosives;
* _deadmanExplosives = [player, "DeadManSwitch"] call ACE_Explosives_fnc_getPlacedExplosives;
*
* Public: Yes
*/
// IGNORE_PRIVATE_WARNING(_allExplosives,_deadmanExplosives);
params ["_unit"];
TRACE_1("params",_unit);
private _filter = nil;
if (count _this > 1) then {
_filter = ConfigFile >> "ACE_Triggers" >> (_this select 1);
};
private _clackerList = [];
private _adjustedList = false;
_clackerList = _unit getVariable [QGVAR(Clackers), []];
private _list = [];
{
if (isNull (_x select 0)) then {
_clackerList set [_forEachIndex, "X"];
_adjustedList = true;
} else {
if (isNil "_filter" || {(ConfigFile >> "ACE_Triggers" >> (_x select 4)) == _filter}) then {
_list pushBack _x;
};
};
} forEach _clackerList;
if (_adjustedList) then {
_clackerList = _clackerList - ["X"];
if (count _clackerList == 0) then {
_unit setVariable [QGVAR(Clackers), nil, true];
} else {
_unit setVariable [QGVAR(Clackers), _clackerList, true];
};
};
_list