ACE3/addons/cargo/functions/fnc_unloadItem.sqf
Vdauphin f9943658e9 Cargo - Support of object without ace_cargo_size defined in config or -1 config value (#6364)
* Add: Now findUnloadPosition support also cargo object

- use of ace_cargo_fnc_getSizeItem to determine size of item

- prefer the config way instead of manually set size

- This will also take into account object manually added to the cargo system with ace_cargo_fnc_setsize

- use the cargo object for ace_cargo_fnc_unloadItem.

* FIX: old work around

* FIX: error when cargo module is not loaded

* As suggested by @orbis2358

This fix handle the case when cargo module is not loaded for scheduled and unscheduled environnement.

* Use ACE framework to check if module is present

* FIX: EFUNC and isEqualto

- _itemSize here is always number
- here we are in common module (addons/common/functions/fnc_findUnloadPosition) so FUNC is ace_common_fnc

* FIX case where config value is `-1`

- if the config value is -1, get the `ace_cargo_size` from the `ace_cargo_fnc_getSizeItem
-
 https://github.com/acemod/ACE3/issues/6357#issuecomment-393525374
2018-05-31 22:48:19 -05:00

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/*
* Author: Glowbal, ViperMaul
* Unload object from vehicle.
*
* Arguments:
* 0: Item <OBJECT or STRING>
* 1: Vehicle <OBJECT>
* 2: Unloader <OBJECT> (default: objNull)
*
* Return Value:
* Object was unloaded <BOOL>
*
* Example:
* [object, vehicle] call ace_cargo_fnc_unloadItem
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_item", "_vehicle", ["_unloader", objNull]];
TRACE_3("params",_item,_vehicle,_unloader);
//This covers testing vehicle stability and finding a safe position
private _emptyPosAGL = [_vehicle, _item, _unloader] call EFUNC(common,findUnloadPosition);
TRACE_1("findUnloadPosition",_emptyPosAGL);
if ((count _emptyPosAGL) != 3) exitWith {
TRACE_4("Could not find unload pos",_vehicle,getPosASL _vehicle,isTouchingGround _vehicle,speed _vehicle);
if ((!isNull _unloader) && {_unloader == ACE_player}) then {
//display text saying there are no safe places to exit the vehicle
[localize ELSTRING(common,NoRoomToUnload)] call EFUNC(common,displayTextStructured);
};
false
};
private _loaded = _vehicle getVariable [QGVAR(loaded), []];
if !(_item in _loaded) exitWith {
ERROR_3("Tried to unload item [%1] not in vehicle[%2] cargo[%3]", _item, _vehicle, _loaded);
false
};
_loaded deleteAt (_loaded find _item);
_vehicle setVariable [QGVAR(loaded), _loaded, true];
private _space = [_vehicle] call FUNC(getCargoSpaceLeft);
private _itemSize = [_item] call FUNC(getSizeItem);
_vehicle setVariable [QGVAR(space), (_space + _itemSize), true];
if (_item isEqualType objNull) then {
detach _item;
// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
// do both on server to ensure they are executed in the correct order
[QGVAR(serverUnload), [_item, _emptyPosAGL]] call CBA_fnc_serverEvent;
} else {
private _newItem = createVehicle [_item, _emptyPosAGL, [], 0, "NONE"];
_newItem setPosASL (AGLtoASL _emptyPosAGL);
};
true