ACE3/addons/frag/functions/fnc_masterPFH.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: jaynus
* Master single PFH abstraction for all rounds being tracked by frag/spall.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_frag_fnc_masterPFH
*
* Public: No
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
BEGIN_COUNTER(PFH);
// Fast exit if nothing to do
if (GVAR(objects) isEqualTo []) exitWith {END_COUNTER(PFH);};
private _gcIndex = [];
private _iter = 0;
private _objectCount = count GVAR(objects);
while {_objectCount > 0 && {_iter < (GVAR(maxTrackPerFrame) min _objectCount)}} do {
if (GVAR(lastIterationIndex) >= _objectCount) then {
GVAR(lastIterationIndex) = 0;
};
private _object = GVAR(objects) select GVAR(lastIterationIndex);
if (!isNil "_object") then {
private _args = GVAR(arguments) select GVAR(lastIterationIndex);
if (!(_args call FUNC(pfhRound))) then {
_gcIndex pushBack GVAR(lastIterationIndex); // Add it to the GC if it returns false
};
};
INC(_iter);
INC(GVAR(lastIterationIndex));
};
// Clean up dead object references
private _deletionCount = 0;
{
TRACE_1("GC Projectile", _x);
private _deleteIndex = _x - _deletionCount;
GVAR(objects) deleteAt _deleteIndex;
GVAR(arguments) deleteAt _deleteIndex;
INC(_deletionCount);
} forEach _gcIndex;
END_COUNTER(PFH);