ACE3/addons/rearm/functions/fnc_storeAmmo.sqf
Glowbal b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00

33 lines
809 B
Plaintext

/*
* Author: GitHawk
* Stores ammo in an ammo truck.
*
* Arguments:
* 0: Target <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, dummy] call ace_rearm_fnc_storeAmmo
*
* Public: No
*/
#include "script_component.hpp"
params [["_target", objNull, [objNull]], ["_unit", objNull, [objNull]]];
private _dummy = _unit getVariable [QGVAR(dummy), objNull];
if (isNull _dummy) exitwith {};
[
5,
_unit,
{params ["_unit"]; [_unit, true, true] call FUNC(dropAmmo)},
"",
format [localize LSTRING(StoreAmmoAction), getText(configFile >> "CfgMagazines" >> (_dummy getVariable QGVAR(magazineClass)) >> "displayName"), getText(configFile >> "CfgVehicles" >> (typeOf _target) >> "displayName")],
{true},
["isnotinside"]
] call EFUNC(common,progressBar);