ACE3/addons/attach/functions/fnc_handleGetIn.sqf

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/*
* Author: PabstMirror
* Handles when a unit gets in to a vehicle.
*
* Arguments:
* 0: vehicle <OBJECT>
* 1: dunno <OBJECT>
* 2: unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [car2, x, player] call ACE_attach_fnc_handleGetIn
*
* Public: No
*/
#include "script_component.hpp"
params ["", "", "_unit"];
TRACE_1("params",_unit);
if (!local _unit) exitWith {};
private ["_attachedList"];
_attachedList = _unit getVariable [QGVAR(attached), []];
if ((count _attachedList) == 0) exitWith {};
(_attachedList select 0) params ["_xObject"];
if (!isNull _xObject) then {
TRACE_1("detaching and moving attached light",_xObject);
detach _xObject;
_xObject setPos ((getPos _unit) vectorAdd [0, 0, -1000]);
[{
params ["_detachedLight"];
TRACE_1("delayed delete",_detachedLight);
deleteVehicle _detachedLight;
}, [_xObject], 2] call CBA_fnc_waitAndExecute;
(_attachedList select 0) set [0, objNull];
};
_unit setVariable [QGVAR(attached), _attachedList, true];