ACE3/addons/hearing/functions/fnc_earRinging.sqf

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/*
* Author: KoffeinFlummi, commy2, Rocko, Rommel, Ruthberg
* Handle new sound souce near ace_player and apply hearing damage
*
* Arguments:
* 0: strength of ear ringing <NUMBER>
*
* Return Value:
* None
*
* Example:
* [_strength] call ace_hearing_fnc_earRinging
*
* Public: No
*/
#include "script_component.hpp"
params ["_strength"];
if (_strength < 0.05) exitWith {};
if (!isNull curatorCamera) exitWith {};
if ((!GVAR(enabledForZeusUnits)) && {player != ACE_player}) exitWith {};
TRACE_2("adding",_strength * GVAR(damageCoefficent),GVAR(deafnessDV));
GVAR(deafnessDV) = GVAR(deafnessDV) + (_strength * GVAR(damageCoefficent));