ACE3/addons/hearing/functions/fnc_putInEarplugs.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: Hope Johnson and commy2
* Puts in earplugs.
*
* Arguments:
* 0: Unit (player) <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ace_player] call ace_hearing_fnc_putInEarplugs
*
* Public: No
*/
#include "script_component.hpp"
params ["_player"];
if (!GVAR(EnableCombatDeafness)) exitWith {};
// Plugs in inventory, putting them in
_player removeItem "ACE_EarPlugs";
_player setVariable ["ACE_hasEarPlugsIn", true, true];
[localize LSTRING(EarPlugs_Are_On)] call EFUNC(common,displayTextStructured);
//Force an immediate fast volume update:
[[true]] call FUNC(updateVolume);
/*// No Earplugs in inventory, telling user
[localize LSTRING(NoPlugs)] call EFUNC(common,displayTextStructured);*/
[] call FUNC(updateHearingProtection);