ACE3/addons/hearing/functions/fnc_updatePlayerVehAttenuation.sqf
2017-01-09 12:10:52 -06:00

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/*
* Author: PabstMirror
* Gets the sound attenuation of a player to the outside.
*
* Arguments:
* None
*
* Return Value:
* Ammount that unit can hear outside <NUMBER>
*
* Example:
* [] call ace_hearing_fnc_updatePlayerVehAttenuation
*
* Public: No
*/
#include "script_component.hpp"
private _vehicle = vehicle ACE_player;
if (isNull _vehicle) exitWith {};
private _newAttenuation = 1;
if (ACE_player != _vehicle) then {
private _turretPath = [ACE_player] call EFUNC(common,getTurretIndex);
private _effectType = getText (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "attenuationEffectType");
if (!(_turretPath isEqualTo [])) then {
private _turretConfig = [(configFile >> "CfgVehicles" >> (typeOf _vehicle)), _turretPath] call EFUNC(common,getTurretConfigPath);
if ((getNumber (_turretConfig >> "disableSoundAttenuation")) == 1) then {
_effectType = "";
} else {
if (isText (_turretConfig >> "soundAttenuationTurret")) then {
_effectType = getText (_turretConfig >> "soundAttenuationTurret");
};
};
};
_newAttenuation = switch (true) do {
case (_effectType == ""): {1};
case (_effectType == "CarAttenuation");
case (_effectType == "RHS_CarAttenuation"): { // Increase protection for armored cars
private _armor = getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "HitPoints" >> "HitBody" >> "armor");
linearConversion [2, 8, _armor, 0.5, 0.3, true];};
case (_effectType == "OpenCarAttenuation"): {1};
case (_effectType == "TankAttenuation"): {0.1};
case (_effectType == "HeliAttenuation"): {0.3};
case (_effectType == "OpenHeliAttenuation"): {0.9};
case (_effectType == "SemiOpenHeliAttenuation"): {0.6};
case (_effectType == "HeliAttenuationGunner"): {0.85};
case (_effectType == "HeliAttenuationRamp"): {0.85};
default {1};
};
};
TRACE_2("New vehicle attenuation",_vehicle,_newAttenuation);
GVAR(playerVehAttenuation) = _newAttenuation;