mirror of
https://github.com/acemod/ACE3.git
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af54808f67
* New custom animation added * Adjusted CfgMoves and the script components * New drop animation and key handler * CBA settings and new ManActions added * Adjustments to the drop animation * Added translations and fixed some stuff * Update CfgMovesBasic.hpp * Fix translations Co-authored-by: Elgin675 <elgin675@hotmail.com> Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com> * Use the same key to drop object * Update addons/dragging/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Fix French translation Co-authored-by: Elgin675 <elgin675@hotmail.com> * Lower the weapon accuracy of the drag animations * Removed auto-switch to handgun * Update fnc_startDrag.sqf - Holding a launcher breaks the firing animation. - Now the unit has to hold either a primary weapon or handgun. * Handle the unit's current weapon Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com> * Update addons/dragging/functions/fnc_handlePlayerWeaponChanged.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/dragging/initSettings.sqf Co-authored-by: Elgin675 <elgin675@hotmail.com> Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com> Co-authored-by: Jo David <github@jonathandavid.de> Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: jonpas <jonpas33@gmail.com>
57 lines
2.2 KiB
C++
57 lines
2.2 KiB
C++
class CfgMovesBasic {
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class ManActions {
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ACE_dragWithPistol = "ace_dragging";
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ACE_dragWithRifle = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2";
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};
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class Actions {
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class MoveWithInjuredManDragger;
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class MoveWithInjuredManDraggerRfl: MoveWithInjuredManDragger {
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Up = "amovpercmstpsraswrfldnon";
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};
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class MoveWithInjuredManDraggerPst;
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class ACE_MoveWithInjuredManDraggerPst: MoveWithInjuredManDraggerPst {
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Default = "ace_dragging_static";
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FastB = "ace_dragging";
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FastLB = "ace_dragging";
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FastRB = "ace_dragging";
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grabDrag = "ace_dragging_static";
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grabCarry = "Helper_SwitchToCarrynon_pst";
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HandGunOn = "ace_dragging_static";
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PlayerSlowB = "ace_dragging";
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PlayerSlowLB = "ace_dragging";
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PlayerSlowRB = "ace_dragging";
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PlayerTactB = "AmovPknlMtacSrasWpstDb";
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PlayerTactF = "AmovPknlMtacSrasWpstDf";
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PlayerTactL = "AmovPknlMtacSrasWpstDl";
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PlayerTactLB = "AmovPknlMtacSrasWpstDbl";
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PlayerTactLF = "AmovPknlMtacSrasWpstDfl";
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PlayerTactR = "AmovPknlMtacSrasWpstDr";
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PlayerTactRB = "AmovPknlMtacSrasWpstDbr";
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PlayerTactRF = "AmovPknlMtacSrasWpstDfr";
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PlayerWalkB = "ace_dragging";
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PlayerWalkLB = "ace_dragging";
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PlayerWalkRB = "ace_dragging";
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released = "ace_dragging_drop";
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SlowB = "ace_dragging";
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SlowLB = "ace_dragging";
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SlowRB = "ace_dragging";
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Stop = "ace_dragging_static";
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StopRelaxed = "ace_dragging_static";
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TactB = "AmovPknlMtacSrasWpstDb";
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TactF = "AmovPknlMtacSrasWpstDf";
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TactL = "AmovPknlMtacSrasWpstDl";
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TactLB = "AmovPknlMtacSrasWpstDbl";
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TactLF = "AmovPknlMtacSrasWpstDfl";
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TactR = "AmovPknlMtacSrasWpstDr";
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TactRB = "AmovPknlMtacSrasWpstDbr";
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TactRF = "AmovPknlMtacSrasWpstDfr";
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Up = "ace_dragging_static";
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WalkB = "ace_dragging";
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WalkLB = "ace_dragging";
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WalkRB = "ace_dragging";
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};
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};
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};
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