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https://github.com/acemod/ACE3.git
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203 lines
8.2 KiB
Plaintext
203 lines
8.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Handles tracking of incoming projectiles per frame
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*
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* Arguments:
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* 0: Args <ARRAY>
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* 1: Handle <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ace_iron_dome_projectileTrackerPFH] call CBA_fnc_addPerFrameHandler
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*
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* Public: No
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*/
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GVAR(trackers) = GVAR(trackers) select {
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_x params ["_tracker", "_range"];
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#ifdef DRAW_TRACKING_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,0,1], getPos _tracker, 0.75, 0.75, 0, format ["TRACKER [%1m]", _range], 1, 0.025, "TahomaB"];
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#endif
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alive _tracker
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};
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GVAR(launchers) = GVAR(launchers) select {
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alive _x
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};
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[GVAR(toBeShot), {
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(CBA_missionTime - _value) < GVAR(targetRecycleTime)
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}] call CBA_fnc_hashFilter;
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private _idleLaunchers = GVAR(launchers) select {
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(_x getVariable QGVAR(launchState)) isEqualTo LAUNCH_STATE_IDLE && { someAmmo _x }
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};
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// no point filtering if we don't have a launcher. Don't waste cycles
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if (_idleLaunchers isNotEqualTo []) then {
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GVAR(nonTrackingProjectiles) = GVAR(nonTrackingProjectiles) select {
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private _projectile = _x;
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private _keep = true;
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private _bestRange = 1e10;
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{
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_x params ["_tracker", "_range"];
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_bestRange = _bestRange min (_projectile distanceSqr _tracker);
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if (_projectile distanceSqr _tracker <= _range * _range) exitWith {
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GVAR(trackingProjectiles) pushBack [_projectile, 0];
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_keep = false;
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[QGVAR(projectileInRange), [_projectile, _tracker]] call CBA_fnc_localEvent;
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};
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} forEach GVAR(trackers);
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#ifdef DRAW_TRACKING_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,1], getPos _projectile, 0.75, 0.75, 0, format ["%1 %2m", typeOf _projectile, sqrt _bestRange], 1, 0.025, "TahomaB"];
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#endif
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_keep
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};
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GVAR(trackingProjectiles) = GVAR(trackingProjectiles) select {
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_x params ["_projectile", "_lastFired"];
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private _keep = false;
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if (alive _projectile) then {
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{
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_x params ["_tracker", "_range"];
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private _withinRange = _projectile distanceSqr _tracker <= _range * _range;
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if (_withinRange) exitWith {
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_keep = true;
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};
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} forEach GVAR(trackers);
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if !(_keep) then {
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GVAR(nonTrackingProjectiles) pushBack _projectile;
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} else {
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private _bestLauncher = objNull;
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private _bestAmmo = 0;
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private _engagedFuture = [GVAR(toBeShot), _projectile] call CBA_fnc_hashHasKey;
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private _engagedPast = GVAR(interceptors) findIf {
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_x params ["", "_target"];
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_projectile isEqualTo _target;
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};
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private _engaged = _engagedFuture || (_engagedPast != -1);
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if !(_engaged) then {
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// launch a missile
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// pick first idle launcher. Could use a heuristic, but that would require O(k*l) operations, and that could be a lot
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// 20 launchers * 100 projectiles = 2000 loops. Way too slow
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private _bestLauncher = _idleLaunchers select 0;
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_idleLaunchers deleteAt 0;
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private _targetList = _bestLauncher getVariable QGVAR(targetList);
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_targetList pushBackUnique _projectile;
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_bestLauncher setVariable [QGVAR(targetList), _targetList];
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// avoid re-engaging same target
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[GVAR(toBeShot), _projectile, CBA_missionTime] call CBA_fnc_hashSet;
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};
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#ifdef DRAW_TRACKING_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [0,1,0,1], getPos _projectile, 0.75, 0.75, 0, format ["%1 %2m %3s", typeOf _projectile, _bestLauncher distance _projectile], 1, 0.025, "TahomaB"];
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#endif
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};
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};
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_keep
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};
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};
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{
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private _launcher = _x;
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private _state = _launcher getVariable QGVAR(launchState);
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switch (_state) do {
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case LAUNCH_STATE_IDLE: {
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private _targetList = _x getVariable QGVAR(targetList);
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private _engagedTargets = _x getVariable QGVAR(engagedTargets);
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_targetList = _targetList select {
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private _timeFiredAt = [_engagedTargets, _x, 0] call CBA_fnc_hashGet;
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alive _x && (_timeFiredAt == 0 || { (CBA_missionTime - _timeFiredAt) >= GVAR(targetRecycleTime) })
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};
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private _bestTarget = objNull;
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private _bestDistance = 1e10;
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{
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if (_x distanceSqr _launcher < _bestDistance) then {
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_bestTarget = _x;
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_bestDistance = _x distanceSqr _launcher;
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};
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} forEach _targetList;
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if !(isNull _bestTarget) then {
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_launcher setVariable [QEGVAR(missileguidance,target), _bestTarget];
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_launcher setVariable [QGVAR(launchState), LAUNCH_STATE_TRACKING];
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};
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#ifdef DRAW_TRACKING_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1, 1, 1, 1], getPos _launcher, 0.75, 0.75, 0, format ["IDLE [AMMO: %1]", someAmmo _launcher], 1, 0.025, "TahomaB"];
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#endif
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};
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case LAUNCH_STATE_TRACKING: {
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private _target = _launcher getVariable QEGVAR(missileguidance,target);
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_launcher lookAt getPosVisual _target;
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if (isNull _target) then {
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_launcher setVariable [QGVAR(launchState), LAUNCH_STATE_IDLE];
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} else {
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private _directionToTarget = (getPosASLVisual _launcher) vectorFromTo (getPosASLVisual _target);
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private _turretDirection = _launcher weaponDirection currentWeapon _launcher;
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private _localDirection = _launcher vectorWorldToModelVisual _turretDirection;
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private _elevation = 90 - ((_localDirection#1) atan2 (_localDirection#2));
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private _angle = acos (_turretDirection vectorCos _directionToTarget);
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if (_angle <= GVAR(launchAcceptableAngle) && _elevation >= GVAR(launchAcceptableElevation)) then {
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_launcher setVariable [QGVAR(launchState), LAUNCH_STATE_FIRING];
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};
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#ifdef DRAW_TRACKING_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [0, 0, 1, 1], getPos _launcher, 0.75, 0.75, 0, format ["TRACKING: %1 %2", _angle, _elevation], 1, 0.025, "TahomaB"];
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drawLine3D [getPos _launcher, getPos _target, [0, 0, 1, 1]];
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#endif
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};
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};
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case LAUNCH_STATE_FIRING: {
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private _turret = [_launcher, (crew _launcher) select 0] call CBA_fnc_turretPath;
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[_launcher, _launcher currentWeaponTurret _turret] call BIS_fnc_fire;
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_launcher setVariable [QGVAR(lastLaunchTime), CBA_missionTime];
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_launcher setVariable [QGVAR(launchState), LAUNCH_STATE_COOLDOWN];
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private _target = _launcher getVariable QEGVAR(missileguidance,target);
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private _engagedTargets = _x getVariable QGVAR(engagedTargets);
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[_engagedTargets, _target, CBA_missionTime] call CBA_fnc_hashSet;
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_x setVariable [QGVAR(engagedTargets), _engagedTargets];
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#ifdef DRAW_TRACKING_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1, 0, 0, 1], getPos _launcher, 0.75, 0.75, 0, format ["FIRING"], 1, 0.025, "TahomaB"];
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#endif
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};
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case LAUNCH_STATE_COOLDOWN: {
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private _lastLaunchTime = _launcher getVariable QGVAR(lastLaunchTime);
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if (CBA_missionTime - _lastLaunchTime >= GVAR(timeBetweenLaunches)) then {
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_launcher setVariable [QGVAR(launchState), LAUNCH_STATE_IDLE];
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};
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#ifdef DRAW_TRACKING_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [0, 0, 1, 1], getPos _launcher, 0.75, 0.75, 0, format ["COOLDOWN %1", CBA_missionTime - _lastLaunchTime], 1, 0.025, "TahomaB"];
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#endif
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};
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};
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} forEach GVAR(launchers);
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