mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
127 lines
4.8 KiB
Plaintext
127 lines
4.8 KiB
Plaintext
/*
|
|
* Author: Glowbal
|
|
* Updates the vitals. Is expected to be called every second.
|
|
*
|
|
* Arguments:
|
|
* 0: The Unit <OBJECT>
|
|
*
|
|
* ReturnValue:
|
|
* <NIL>
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_unit"];
|
|
|
|
private _lastTimeUpdated = _unit getVariable [QGVAR(lastTimeUpdated), CBA_missionTime];
|
|
private _deltaT = CBA_missionTime - _lastTimeUpdated;
|
|
_unit setVariable [QGVAR(lastTimeUpdated), CBA_missionTime];
|
|
|
|
if (_deltaT == 0) exitWith {};
|
|
|
|
private _lastTimeValuesSynced = _unit getVariable [QGVAR(lastMomentValuesSynced), 0];
|
|
private _syncValues = (CBA_missionTime - _lastTimeValuesSynced) >= (10 + floor(random(10)));
|
|
|
|
if (_syncValues) then {
|
|
_unit setVariable [QGVAR(lastMomentValuesSynced), CBA_missionTime];
|
|
};
|
|
|
|
private _bloodVolume = (_unit getVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME]) + ([_unit, _deltaT, _syncValues] call FUNC(getBloodVolumeChange));
|
|
_bloodVolume = 0 max _bloodVolume min DEFAULT_BLOOD_VOLUME;
|
|
|
|
// @todo: replace this and the rest of the setVariable with EFUNC(common,setApproximateVariablePublic)
|
|
_unit setVariable [QGVAR(bloodVolume), _bloodVolume, _syncValues];
|
|
|
|
// Set variables for synchronizing information across the net
|
|
if (_bloodVolume < BLOOD_VOLUME_CLASS_1_HEMORRHAGE) then {
|
|
if (_bloodVolume < BLOOD_VOLUME_CLASS_3_HEMORRHAGE) then {
|
|
if (_unit getVariable [QGVAR(hasLostBlood), 0] != 2) then {
|
|
_unit setVariable [QGVAR(hasLostBlood), 2, true];
|
|
};
|
|
} else {
|
|
if (_unit getVariable [QGVAR(hasLostBlood), 0] != 1) then {
|
|
_unit setVariable [QGVAR(hasLostBlood), 1, true];
|
|
};
|
|
};
|
|
} else {
|
|
if (_unit getVariable [QGVAR(hasLostBlood), 0] != 0) then {
|
|
_unit setVariable [QGVAR(hasLostBlood), 0, true];
|
|
};
|
|
};
|
|
|
|
private _bloodLoss = _unit call FUNC(getBloodLoss);
|
|
if (_bloodLoss > 0) then {
|
|
_unit setVariable [QGVAR(bloodloss), _bloodLoss, _syncValues];
|
|
|
|
[QGVAR(Injury), _unit] call CBA_fnc_localEvent;
|
|
|
|
if !(_unit getVariable [QGVAR(isBleeding), false]) then {
|
|
_unit setVariable [QGVAR(isBleeding), true, true];
|
|
};
|
|
} else {
|
|
if (_unit getVariable [QGVAR(isBleeding), false]) then {
|
|
_unit setVariable [QGVAR(isBleeding), false, true];
|
|
};
|
|
};
|
|
|
|
private _painLevel = [_unit] call FUNC(getPainLevel);
|
|
if (_painLevel > 0) then {
|
|
if !(_unit getVariable [QGVAR(hasPain), false]) then {
|
|
_unit setVariable [QGVAR(hasPain), true, true];
|
|
};
|
|
} else {
|
|
if (_unit getVariable [QGVAR(hasPain), false]) then {
|
|
_unit setVariable [QGVAR(hasPain), false, true];
|
|
};
|
|
};
|
|
|
|
private _pain = _unit getVariable [QGVAR(pain), 0];
|
|
// Handle pain due tourniquets, that have been applied more than 120 s ago
|
|
private _oldTourniquets = (_unit getVariable [QGVAR(tourniquets), []]) select {_x > 0 && {CBA_missionTime - _x > 120}};
|
|
// Increase pain at a rate of 0.001 units/s per old tourniquet
|
|
_pain = _pain + (count _oldTourniquets) * 0.001 * _deltaT;
|
|
|
|
private _heartRate = (_unit getVariable [QGVAR(heartRate), 80]) + ([_unit, _deltaT] call FUNC(getHeartRateChange));
|
|
_unit setVariable [QGVAR(heartRate), 0 max _heartRate, _syncValues];
|
|
|
|
private _bloodPressure = [_unit] call FUNC(getBloodPressure);
|
|
_unit setVariable [QGVAR(bloodPressure), _bloodPressure, _syncValues];
|
|
|
|
private _cardiacOutput = [_unit] call FUNC(getCardiacOutput);
|
|
if (_bloodLoss > BLOOD_LOSS_KNOCK_OUT_THRESHOLD * _cardiacOutput) then {
|
|
[QGVAR(CriticalVitals), _unit] call CBA_fnc_localEvent;
|
|
};
|
|
|
|
#ifdef DEBUG_MODE_FULL
|
|
if (!isPlayer _unit) then {
|
|
hintSilent format["blood volume: %1, blood loss: [%2, %3]\nhr: %4, bp: %5, pain: %6", round(_bloodVolume * 100) / 100, round(_bloodLoss * 1000) / 1000, round((_bloodLoss / (1 max _cardiacOutput)) * 100) / 100, round(_heartRate), _bloodPressure, round(_painLevel * 100) / 100];
|
|
};
|
|
#endif
|
|
|
|
_unit setVariable [QGVAR(pain), 0 max (_pain - _deltaT * PAIN_REDUCTION_SPEED), _syncValues];
|
|
|
|
_bloodPressure params ["_bloodPressureL", "_bloodPressureH"];
|
|
if (_bloodPressureL < 40 || {_heartRate < 30}) then {
|
|
[QGVAR(CriticalVitals), _unit] call CBA_fnc_localEvent;
|
|
};
|
|
if ((_heartRate < 20) || {_heartRate > 220} || {_bloodPressureH < 50}) then {
|
|
[QGVAR(FatalVitals), _unit] call CBA_fnc_localEvent;
|
|
};
|
|
|
|
// Handle spontaneous wakeup from unconsciousness
|
|
if (_unit getVariable [QGVAR(isUnconscious), false]) then {
|
|
if (_unit call FUNC(hasStableVitals)) then {
|
|
private _lastWakeUpCheck = _unit getVariable [QGVAR(lastWakeUpCheck), CBA_missionTime];
|
|
if (CBA_missionTime - _lastWakeUpCheck > SPONTANEOUS_WAKE_UP_INTERVAL) then {
|
|
_unit setVariable [QGVAR(lastWakeUpCheck), CBA_missionTime];
|
|
if ((random 1) < SPONTANEOUS_WAKE_UP_CHANCE) then {
|
|
[QGVAR(WakeUp), _unit] call CBA_fnc_localEvent;
|
|
};
|
|
};
|
|
} else {
|
|
// Unstable vitals, procrastinate the next wakeup check
|
|
_unit setVariable [QGVAR(lastWakeUpCheck), CBA_missionTime];
|
|
};
|
|
};
|