mirror of
https://github.com/acemod/ACE3.git
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903f046810
* convert ace_optics to use cba_optics * convert ace optics to cba optics * Remove duplicate * Add PIP config * Use optics index * Fix pboProject build * Update CfgWeapons.hpp * Correct SOS, adjust sizes and fix build issues * Update addons/optics/script_component.hpp * Corrected sizes again * Made the scripted optics the first optics mode, fixed PIP SOS not being able to use irons * Remove unused test object * Readd AI stuff visionMode is already set * Updated some info on binos forceOptics also already set * Overhaul of magnifications * Adjusted MOS & Nightforce * Maybe this time the optics sizes will be fine... surely? * Replace heavy optics blur with CBA one * Added PIP names back --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
13 lines
386 B
C++
13 lines
386 B
C++
class CfgVehicles {
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class Box_NATO_Support_F;
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_optic_Hamr_2D,2);
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MACRO_ADDITEM(ACE_optic_Arco_2D,2);
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MACRO_ADDITEM(ACE_optic_MRCO_2D,2);
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MACRO_ADDITEM(ACE_optic_SOS_2D,2);
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MACRO_ADDITEM(ACE_optic_LRPS_2D,2);
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};
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};
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};
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