ACE3/addons/disposable/XEH_postInit.sqf

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// by commy2
#include "script_component.hpp"
if (!hasInterface) exitWith {};
["inventoryDisplayLoaded", {
[ACE_player, _this select 0] call FUNC(updateInventoryDisplay)
}] call EFUNC(common,addEventHandler);
["playerInventoryChanged", {
params ["_unit"];
[_unit] call FUNC(takeLoadedATWeapon);
[_unit] call FUNC(updateInventoryDisplay);
}] call EFUNC(common,addEventHandler);