ACE3/addons/spectator
SilentSpike fb3fc09997
Center spectator map correctly in FPP (#6010)
Instead of centering on the camera object use `positionCameraToWorld` to get the actual viewpoint
2018-01-04 18:03:38 +00:00
..
data Spectator overhaul (#5171) 2017-08-12 14:25:48 +01:00
functions Center spectator map correctly in FPP (#6010) 2018-01-04 18:03:38 +00:00
$PBOPREFIX$ Add Spectator. 2015-06-28 19:34:21 -07:00
ACE_Settings.hpp Settings - Added more categories (#5771) 2017-11-15 20:10:20 +01:00
CfgEventHandlers.hpp Spectator overhaul (#5171) 2017-08-12 14:25:48 +01:00
CfgVehicles.hpp Setting Cleanup - Make NoRadio global (#5782) 2017-11-17 16:41:03 -06:00
config.cpp Fix displayName of spectator respawn template (#5989) 2017-12-29 16:47:49 +00:00
README.md Update ace_spectator readme 2015-08-08 17:22:04 +01:00
script_component.hpp Improve spectator focus widget (#5452) 2017-08-26 19:16:24 +01:00
stringtable.xml Update Japanese translations (#5831) 2017-11-30 16:52:27 -06:00
ui.hpp Use ACRE2 add display passthrough keys API in spectator (#5735) 2017-12-08 23:08:30 +00:00
XEH_postInit.sqf Fix some undefined funcs / strings (#5889) 2017-12-11 13:10:30 -06:00
XEH_preInit.sqf Remove locations tab from spectator (#5431) 2017-08-17 12:50:43 +01:00
XEH_PREP.hpp Remove deprecated functionality for 3.12.0 (#5878) 2017-12-10 13:38:32 +00:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_spectator

A flexible spectator framework for mission makers to use.

Includes a public API for integration into custom respawn frameworks and a template for use with the vanilla respawn framework.

For more information, see: http://ace3mod.com/wiki/feature/spectator.html

Maintainers

The people responsible for merging changes to this component or answering potential questions.