ACE3/addons/goggles/functions/fnc_applyDust.sqf
2015-01-18 23:50:45 +02:00

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/*
Name: fnc_applyDust.sqf
Author: Garth de Wet (LH)
Description:
Applies dust to screen.
Parameters:
Nothing
Returns:
Nothing
Example 1:
call FUNC(ApplyDust);
*/
#include "script_component.hpp"
if (call FUNC(ExternalCamera)) exitWith {};
if (ace_player call FUNC(isGogglesVisible)) exitWith {
100 cutRsc["RscACE_GogglesEffects", "PLAIN",2,false];
(uiNamespace getVariable ["ACE_Goggles_DisplayEffects", displayNull] displayCtrl 10662) ctrlSetText format[getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_DustPath"), GETDUSTT(DAMOUNT)+1];
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)+1,0,1));
SETDUST(DBULLETS,0);
};
if (GETVAR(ace_player,ACE_EyesDamaged,false)) exitWith {SETDUST(DACTIVE,false);SETDUST(DBULLETS,0);SETDUST(DAMOUNT,0);};
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)+1,0,2));
private "_amount";
_amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [_amount,_amount,_amount,_amount],[1,1,1,0]];
GVAR(PostProcessEyes) ppEffectCommit 1;
GVAR(PostProcessEyes) ppEffectEnable true;
if !(scriptDone GVAR(DustHandler)) then {
terminate GVAR(DustHandler);
};
SETDUST(DBULLETS,0);
GVAR(DustHandler) = [3] spawn {
private ["_loop", "_timeToSleep"];
_timeToSleep = _this select 0;
_loop = true;
while {_loop} do {
sleep _timeToSleep;
_timeToSleep = GETDUSTT(DTIME);
if(_timeToSleep >= (time - 2.5)) then {
_timeToSleep = time - _timeToSleep;
} else {
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
private "_amount";
_amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
if !(ace_player getVariable ["ACE_EyesDamaged", false]) then {
GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [_amount,_amount,_amount,_amount],[1,1,1,0]];
GVAR(PostProcessEyes) ppEffectCommit 1;
sleep 1;
};
if (GETDUSTT(DAMOUNT) <= 0) then {
GVAR(PostProcessEyes) ppEffectEnable false;
SETDUST(DACTIVE,false);
SETDUST(DBULLETS,0);
_loop = false;
};
SETDUST(DTIME,time);
_timeToSleep = 3;
};
};
};