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41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
/*
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* Author: PabstMirror
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* Adds a key to a unit that will open a vehicle
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* Note: has global effects for Unit (will add items to remote unit)
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Vehicle <OBJECT>
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* 2: custom key (true: custom key (magazine) - false: side key (item)) <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player, car, true] call ACE_VehicleLock_fnc_addKeyForVehicle
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_previousMags","_newMags","_keyMagazine","_keyName"];
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PARAMS_3(_unit,_veh,_useCustom);
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if (isNull _unit) exitWith {ERROR("null unit");};
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if (isNull _veh) exitWith {ERROR("null vehicle");};
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if (_useCustom) then {
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_previousMags = magazinesDetail _unit;
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_unit addMagazine ["ACE_key_customKeyMagazine", 1]; //addMagazine array has global effects
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_newMags = (magazinesDetail _unit) - _previousMags;
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if ((count _newMags) == 0) exitWith {ERROR("failed to add magazine (inventory full?)");};
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_keyMagazine = _newMags select 0;
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TRACE_2("setting up key on server",_veh,_keyMagazine);
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//Have the server run add the key to the vehicle's key array:
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["VehicleLock_SetupCustomKey", [_veh, _keyMagazine]] call EFUNC(common,serverEvent);
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} else {
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_keyName = [_veh] call FUNC(getVehicleSideKey);
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_unit addItem _keyName; //addItem has global effects
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};
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