mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
236 lines
6.0 KiB
Plaintext
236 lines
6.0 KiB
Plaintext
/*
|
|
* Author: commy2
|
|
* Makes incendiary burn.
|
|
*
|
|
* Arguments:
|
|
* 0: The grenade <OBJECT>
|
|
* 1: Incendiary lifetime <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [_nade, 60] call ace_grenades_fnc_incendiary
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
#define ALERT_NEAR_ENEMY_RANGE 60
|
|
|
|
#define PARTICLE_LIFE_TIME 2
|
|
#define PARTICLE_DENSITY 20
|
|
#define PARTICLE_SIZE 1
|
|
#define PARTICLE_SPEED 1
|
|
|
|
#define PARTICLE_SMOKE_LIFE_TIME 5
|
|
#define PARTICLE_SMOKE_DENSITY 5
|
|
#define PARTICLE_SMOKE_SIZE 0.5
|
|
#define PARTICLE_SMOKE_SPEED 1
|
|
#define PARTICLE_SMOKE_LIFTING 1
|
|
#define PARTICLE_SMOKE_WIND_EFFECT 1
|
|
|
|
#define EFFECT_SIZE 1
|
|
#define ORIENTATION 5.4
|
|
#define EXPANSION 1
|
|
|
|
#define EFFECT_AREA 1.8
|
|
|
|
params ["_projectile", "_timeToLive", "_center"];
|
|
|
|
if (isNull _projectile) exitWith {TRACE_1("null",_projectile);};
|
|
|
|
private _position = position _projectile;
|
|
|
|
// --- AI
|
|
private _nearLocalEnemies = [];
|
|
|
|
{
|
|
{
|
|
if (local _x && {[_center, side _x] call BIS_fnc_sideIsEnemy}) then { // WE WANT THE OBJECTS SIDE HERE!
|
|
_nearLocalEnemies pushBackUnique _x;
|
|
};
|
|
} forEach crew _x;
|
|
} forEach (_position nearObjects ALERT_NEAR_ENEMY_RANGE);
|
|
|
|
{
|
|
if (behaviour _x in ["SAFE", "AWARE"]) then {
|
|
_x setBehaviour "COMBAT";
|
|
};
|
|
} forEach _nearLocalEnemies;
|
|
|
|
// --- fire
|
|
private _fire = "#particlesource" createVehicleLocal _position;
|
|
|
|
_fire setParticleParams [
|
|
["\A3\data_f\ParticleEffects\Universal\Universal",16,10,32],
|
|
"",
|
|
"billboard",
|
|
1,
|
|
PARTICLE_LIFE_TIME,
|
|
[0,0,0],
|
|
[0, 0, 0.4 * PARTICLE_SPEED],
|
|
0,
|
|
0.0565,
|
|
0.05,
|
|
0.03,
|
|
[0.9 * PARTICLE_SIZE, 0],
|
|
[
|
|
[0.5,0.5,0.5,-0],
|
|
[0.5,0.5,0.5,-1],
|
|
[0.5,0.5,0.5,-1],
|
|
[0.5,0.5,0.5,-1],
|
|
[0.5,0.5,0.5,-1],
|
|
[0.5,0.5,0.5,0]
|
|
],
|
|
[1],
|
|
0.01,
|
|
0.02,
|
|
"",
|
|
"",
|
|
_projectile,
|
|
ORIENTATION,
|
|
false,
|
|
-1,
|
|
[[3,3,3,0]]
|
|
];
|
|
|
|
_fire setParticleRandom [PARTICLE_LIFE_TIME / 4, [0.15 * EFFECT_SIZE, 0.15 * EFFECT_SIZE, 0], [0.2,0.2,0], 0.4, 0, [0,0,0,0], 0, 0, 0.2];
|
|
_fire setParticleFire [1.2,1.0,0.1];
|
|
_fire setDropInterval (1 / PARTICLE_DENSITY);
|
|
|
|
// --- smoke
|
|
private _smoke = "#particlesource" createVehicleLocal _position;
|
|
|
|
_smoke setParticleParams [
|
|
["\A3\data_f\ParticleEffects\Universal\Universal_02",8,0,40,1],
|
|
"",
|
|
"billboard",
|
|
1,
|
|
PARTICLE_SMOKE_LIFE_TIME,
|
|
[0,0,0],
|
|
[0, 0, 2 * PARTICLE_SMOKE_SPEED],
|
|
0,
|
|
0.05,
|
|
0.04 * PARTICLE_SMOKE_LIFTING,
|
|
0.05 * PARTICLE_SMOKE_WIND_EFFECT,
|
|
[1 * PARTICLE_SMOKE_SIZE + 1, 1.8 * PARTICLE_SMOKE_SIZE + 15],
|
|
[
|
|
[0.7,0.7,0.7,0.7],
|
|
[0.7,0.7,0.7,0.6],
|
|
[0.7,0.7,0.7,0.45],
|
|
[0.84,0.84,0.84,0.28],
|
|
[0.84,0.84,0.84,0.16],
|
|
[0.84,0.84,0.84,0.09],
|
|
[0.84,0.84,0.84,0.06],
|
|
[1,1,1,0.02],
|
|
[1,1,1,0]
|
|
],
|
|
[1,0.55,0.35],
|
|
0.1,
|
|
0.08 * EXPANSION,
|
|
"",
|
|
"",
|
|
_projectile
|
|
];
|
|
|
|
_smoke setParticleRandom [PARTICLE_SMOKE_LIFE_TIME / 2, [0.5 * EFFECT_SIZE, 0.5 * EFFECT_SIZE, 0.2 * EFFECT_SIZE], [0.3,0.3,0.5], 1, 0, [0,0,0,0.06], 0, 0];
|
|
_smoke setDropInterval (1 / PARTICLE_SMOKE_DENSITY);
|
|
|
|
// --- light
|
|
private _light = "#lightpoint" createVehicleLocal (_position vectorAdd [0,0,0.5]);
|
|
|
|
_light setLightBrightness 1.0;
|
|
_light setLightColor [1,0.65,0.4];
|
|
_light setLightAmbient [0.15,0.05,0];
|
|
_light setLightIntensity (50 + 400 * ((PARTICLE_SIZE + EFFECT_SIZE) / 2));
|
|
_light setLightAttenuation [0,0,0,1];
|
|
|
|
_light setLightDayLight false;
|
|
|
|
_light lightAttachObject [_projectile, [0,0,0]];
|
|
|
|
// --- sound
|
|
private _sound = objNull;
|
|
|
|
if (isServer) then {
|
|
_sound = createSoundSource ["Sound_Fire", _position, [], 0];
|
|
};
|
|
|
|
[{
|
|
{deleteVehicle _x} forEach _this;
|
|
}, [_fire, _smoke, _light, _sound], _timeToLive] call CBA_fnc_waitAndExecute;
|
|
|
|
// --- damage
|
|
{
|
|
if (local _x) then {
|
|
//systemChat format ["burn: %1", _x];
|
|
|
|
// --- destroy nearby static weapons and ammo boxes
|
|
if (_x isKindOf "StaticWeapon" || {_x isKindOf "ACE_RepairItem_Base"}) then {
|
|
_x setDamage 1;
|
|
};
|
|
if (_x isKindOf "ReammoBox_F") then {
|
|
if (
|
|
"ace_cookoff" call EFUNC(common,isModLoaded) &&
|
|
{GETVAR(_x,EGVAR(cookoff,enableAmmoCookoff),EGVAR(cookoff,enableAmmobox))}
|
|
) then {
|
|
_x call EFUNC(cookoff,cookOffBox);
|
|
} else {
|
|
_x setDamage 1;
|
|
};
|
|
};
|
|
|
|
// --- delete nearby ground weapon holders
|
|
if (_x isKindOf "WeaponHolder" || {_x isKindOf "WeaponHolderSimulated"}) then {
|
|
deleteVehicle _x;
|
|
};
|
|
|
|
// --- inflame fireplace, barrels etc.
|
|
_x inflame true;
|
|
};
|
|
} forEach (_position nearObjects EFFECT_AREA);
|
|
|
|
// --- damage local vehicle
|
|
private _vehicle = _position nearestObject "Car";
|
|
|
|
if (!local _vehicle) exitWith {};
|
|
|
|
private _config = _vehicle call CBA_fnc_getObjectConfig;
|
|
|
|
// --- burn tyres
|
|
private _fnc_isWheelHitPoint = {
|
|
params ["_selectionName"];
|
|
|
|
// wheels must use a selection named "wheel_X_Y_steering" for PhysX to work
|
|
_selectionName select [0, 6] == "wheel_" && {
|
|
_selectionName select [count _selectionName - 9] == "_steering"
|
|
} // return
|
|
};
|
|
|
|
{
|
|
private _wheelSelection = getText (_config >> "HitPoints" >> _x >> "name");
|
|
|
|
if (_wheelSelection call _fnc_isWheelHitPoint) then {
|
|
private _wheelPosition = _vehicle modelToWorld (_vehicle selectionPosition _wheelSelection);
|
|
|
|
if (_position distance _wheelPosition < EFFECT_SIZE * 2) then {
|
|
_vehicle setHit [_wheelSelection, 1];
|
|
};
|
|
};
|
|
} forEach (getAllHitPointsDamage _vehicle param [0, []]);
|
|
|
|
// --- burn car engine
|
|
if (_vehicle isKindOf "Wheeled_APC_F") exitWith {};
|
|
|
|
private _engineSelection = getText (_config >> "HitPoints" >> "HitEngine" >> "name");
|
|
private _enginePosition = _vehicle modelToWorld (_vehicle selectionPosition _engineSelection);
|
|
|
|
if (_position distance _enginePosition < EFFECT_SIZE * 2) then {
|
|
_vehicle setHit [_engineSelection, 1];
|
|
|
|
if ("ace_cookoff" call EFUNC(common,isModLoaded) && {EGVAR(cookoff,enable)}) then {
|
|
_vehicle call EFUNC(cookoff,engineFire);
|
|
};
|
|
};
|