ACE3/addons/advanced_throwing/CfgVehicles.hpp
jonpas 2474da36b3 Fix pick up delay and IR chemlights, prevent picking up GL and mortar smoke shells (#4336)
* Fix pick up interaction not rendering right after throw, Prevent GL rounds from being picked up

* Prevent picking up GL and mortar smoke shells

* Fix pick up delay properly, Add separate define for quick throwing (for use when debugging)

* Fix forgotten rename in IR chemlight handling
2016-09-05 20:23:03 +02:00

73 lines
2.5 KiB
C++

class CBA_Extended_EventHandlers;
class CfgVehicles {
class ACE_Module;
class GVAR(Module): ACE_Module {
author = ECSTRING(common,ACETeam);
category = "ACE";
displayName = CSTRING(Category);
function = QFUNC(moduleInit);
scope = 2;
isGlobal = 1;
icon = QPATHTOF(UI\Icon_Module_AdvancedThrowing_ca.paa);
class Arguments {
class enabled {
displayName = CSTRING(Enable_DisplayName);
description = CSTRING(Enable_Description);
typeName = "BOOL";
defaultValue = 1;
};
class showThrowArc {
displayName = CSTRING(ShowThrowArc_DisplayName);
description = CSTRING(ShowThrowArc_Description);
typeName = "BOOL";
defaultValue = 1;
};
class showMouseControls {
displayName = CSTRING(ShowMouseControls_DisplayName);
description = CSTRING(ShowMouseControls_Description);
typeName = "BOOL";
defaultValue = 1;
};
class enablePickUp {
displayName = CSTRING(EnablePickUp_DisplayName);
description = CSTRING(EnablePickUp_Description);
typeName = "BOOL";
defaultValue = 1;
};
class enablePickUpAttached {
displayName = CSTRING(EnablePickUpAttached_DisplayName);
description = CSTRING(EnablePickUpAttached_Description);
typeName = "BOOL";
defaultValue = 1;
};
};
class ModuleDescription {
description = CSTRING(Module_Description);
};
};
class Items_base_F;
class GVAR(pickUpHelper): Items_base_F {
author = ECSTRING(common,ACETeam);
displayName = "ACE Throwable Pick Up Helper";
model = "\a3\weapons_f\dummyweapon.p3d";
scope = 1;
class ACE_Actions {
class GVAR(pickUp) {
displayName = CSTRING(PickUp);
condition = QUOTE([ARR_2(_player,true)] call FUNC(canPrepare));
statement = QUOTE(_this call FUNC(pickUp));
distance = 1.8; // Requires >1.7 to work when standing with weapon on back
icon = "\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takemine_ca.paa";
};
};
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
};
};