ACE3/addons/ui/ACE_UI.hpp
Dystopian 89fb57fdcf User Interface - Add setting for Development Build watermark (#8140)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-05-23 16:38:43 -05:00

185 lines
5.0 KiB
C++

class ACE_UI {
class devWatermark {
idd = IDD_MISSION;
elements[] = {11400};
location = ANYWHERE;
class conditions {
isDevelopmentBranch = QUOTE(productVersion select 4 == 'Development');
};
};
class weaponName {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_WEAPON};
location = GROUND_ONLY;
class conditions {};
};
class weaponNameBackground {
idd = IDD_UNITINFO;
elements[] = {1001, 1008};
location = GROUND_ONLY;
class conditions {};
};
class firingMode {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_WEAPON_MODE_TEXTURE, 1203};
location = GROUND_ONLY;
class conditions {};
};
class ammoType {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_WEAPON_AMMO};
location = GROUND_ONLY;
class conditions {};
};
class ammoCount {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_AMMOCOUNT};
location = GROUND_ONLY;
class conditions {};
};
class magCount {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_MAGCOUNT};
location = GROUND_ONLY;
class conditions {};
};
class throwableName {
idd = IDD_UNITINFO;
elements[] = {152};
location = GROUND_ONLY;
class conditions {};
};
class throwableCount {
idd = IDD_UNITINFO;
elements[] = {151};
location = GROUND_ONLY;
class conditions {};
};
class zeroing {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_WEAPON_ELEVATION};
location = GROUND_ONLY;
class conditions {};
};
class weaponLowerInfoBackground {
idd = IDD_UNITINFO;
elements[] = {1202};
location = GROUND_ONLY;
class conditions {};
};
class staminaBar {
idd = IDD_STAMINA_BAR;
elements[] = {IDC_IGUI_STAMINA_BAR};
location = GROUND_ONLY;
class conditions {};
};
class stance {
idd = IDD_STANCEINFO;
elements[] = {IDC_IGUI_STANCE_INDICATOR, 1201};
location = GROUND_ONLY;
class conditions {};
};
class gunnerWeaponName {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_WEAPON};
location = VEHICLE_ONLY;
class conditions {};
};
class gunnerWeaponNameBackground {
idd = IDD_UNITINFO;
elements[] = {1001, 1008};
location = VEHICLE_ONLY;
class conditions {};
};
class gunnerFiringMode {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_WEAPON_MODE_TEXTURE, 1203};
location = VEHICLE_ONLY;
class conditions {};
};
class gunnerAmmoType {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_WEAPON_AMMO};
location = VEHICLE_ONLY;
class conditions {};
};
class gunnerAmmoCount {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_AMMOCOUNT};
location = VEHICLE_ONLY;
class conditions {};
};
class gunnerMagCount {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_MAGCOUNT};
location = VEHICLE_ONLY;
class conditions {};
};
class gunnerLaunchableName {
idd = IDD_UNITINFO;
elements[] = {152};
location = VEHICLE_ONLY;
class conditions {};
};
class gunnerLaunchableCount {
idd = IDD_UNITINFO;
elements[] = {151};
location = VEHICLE_ONLY;
class conditions {};
};
class gunnerZeroing {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_WEAPON_ELEVATION};
location = VEHICLE_ONLY;
class conditions {};
};
class gunnerWeaponLowerInfoBackground {
idd = IDD_UNITINFO;
elements[] = {1202};
location = VEHICLE_ONLY;
class conditions {};
};
class vehicleName {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_VEHICLE};
location = VEHICLE_ONLY;
class conditions {};
};
class vehicleNameBackground {
idd = IDD_UNITINFO;
elements[] = {1000, 1013};
location = VEHICLE_ONLY;
class conditions {};
};
class vehicleFuelBar {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_VALUE_FUEL, 1202};
location = VEHICLE_ONLY;
class conditions {};
};
class vehicleSpeed {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_SPEED, 1004, 1006};
location = VEHICLE_ONLY;
class conditions {};
};
class vehicleAltitude {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_ALT, 1005, 1014};
location = VEHICLE_ONLY;
class conditions {};
};
class vehicleDamage {
idd = IDD_UNITINFO;
elements[] = {IDC_IGUI_HITZONES};
location = VEHICLE_ONLY;
class conditions {};
};
class vehicleInfoBackground {
idd = IDD_UNITINFO;
elements[] = {1200};
location = VEHICLE_ONLY;
class conditions {};
};
};