ACE3/addons/towing/CfgVehicles.hpp
Dystopian b54992b8fc
Towing - Fix some issues (#9007)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-05 15:54:51 -03:00

63 lines
1.9 KiB
C++

#define CONCAT(a,b) a##b
#define TOW_ACTION(length) \
class GVAR(CONCAT(startTow,length)) {\
displayName = CSTRING(CONCAT(start,length));\
condition = QUOTE([ARR_2(_player,'CONCAT(ACE_rope,length)')] call DEFUNC(common,hasItem));\
statement = QUOTE([ARR_3(_player,_target,'CONCAT(ACE_rope,length)')] call DFUNC(startTow));\
exceptions[] = { INTERACTION_EXCEPTIONS };\
}
#define TOW_ACTIONS \
class ACE_Actions {\
class ACE_MainActions {\
class ADDON {\
displayName = CSTRING(displayName);\
distance = TOW_ACTION_DISTANCE;\
condition = QUOTE(alive _target && {_target call DFUNC(isSuitableSimulation)});\
exceptions[] = { INTERACTION_EXCEPTIONS };\
insertChildren = QUOTE(_target call DFUNC(getDetachActions));\
TOW_ACTION(3);\
TOW_ACTION(6);\
TOW_ACTION(12);\
TOW_ACTION(15);\
TOW_ACTION(18);\
TOW_ACTION(27);\
TOW_ACTION(36);\
};\
};\
}
class CfgVehicles {
class LandVehicle;
class Car: LandVehicle {
TOW_ACTIONS;
};
class Tank: LandVehicle {
TOW_ACTIONS;
};
class Ship;
class Ship_F: Ship {
TOW_ACTIONS;
};
class ThingX;
class GVAR(helper): ThingX {
displayName = "helper"; // not publicly visible, no stringtable needed
scope = 1;
scopeCurator = 1;
model = "\A3\Weapons_f\empty";
destrType = "DestructNo";
};
class GVAR(hook): GVAR(helper) {
displayName = "hook";
class ACE_Actions {
class ACE_MainActions {
displayName = CSTRING(detach);
statement = QUOTE([ARR_2(_player,_target)] call DFUNC(detachRope));
distance = TOW_ACTION_DISTANCE;
};
};
};
};