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15 lines
395 B
Plaintext
15 lines
395 B
Plaintext
// by commy2
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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["inventoryDisplayLoaded", {
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[ACE_player, _this select 0] call FUNC(updateInventoryDisplay)
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}] call EFUNC(common,addEventHandler);
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["playerInventoryChanged", {
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params ["_unit"];
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[_unit] call FUNC(takeLoadedATWeapon);
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[_unit] call FUNC(updateInventoryDisplay);
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}] call EFUNC(common,addEventHandler);
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