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fd5e56ffbc
* Changed sorting + minor cleanup * Update addons/arsenal/functions/fnc_fillLeftPanel.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * check and log missing extended info * fix extended loadout logging * Made voice stuff config case * use lowercase voice everywhere * check loadout voice against configCase * Update fnc_verifyLoadout.sqf * Update addons/arsenal/functions/fnc_verifyLoadout.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/arsenal/functions/fnc_verifyLoadout.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/arsenal/functions/fnc_verifyLoadout.sqf --------- Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
280 lines
9.3 KiB
Plaintext
280 lines
9.3 KiB
Plaintext
#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe, Dedmen, Brett Mayson, johnb43
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* Sort an arsenal panel.
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*
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* Arguments:
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* 0: Control <CONTROL>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_control"];
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// https://community.bistudio.com/wiki/toString, see comment
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// However, using 55295 did not work as expected, 55291 was found by trial and error
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#define HIGHEST_VALUE_CHAR 55291
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// When filling the sorting panel, FUNC(sortPanel) is called twice, so ignore first call
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if (GVAR(ignoreFirstSortPanelCall)) exitWith {
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GVAR(ignoreFirstSortPanelCall) = false;
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};
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private _display = ctrlParent _control;
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private _rightSort = (ctrlIDC _control) in [IDC_sortRightTab, IDC_sortRightTabDirection];
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private _right = _rightSort && {GVAR(currentLeftPanel) in [IDC_buttonUniform, IDC_buttonVest, IDC_buttonBackpack]};
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private _sortCtrl = _display displayCtrl ([IDC_sortLeftTab, IDC_sortRightTab] select _rightSort);
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private _sortDirectionCtrl = _display displayCtrl ([IDC_sortLeftTabDirection, IDC_sortRightTabDirection] select _rightSort);
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private _cfgMagazines = configFile >> "CfgMagazines";
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private _cfgFaces = configFile >> "CfgFaces";
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private _cfgUnitInsignia = configFile >> "CfgUnitInsignia";
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private _cfgUnitInsigniaCampaign = campaignConfigFile >> "CfgUnitInsignia";
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private _cfgUnitInsigniaMission = missionConfigFile >> "CfgUnitInsignia";
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if (_rightSort) then {
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[
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if (_right) then {
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_display displayCtrl IDC_rightTabContentListnBox
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} else {
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_display displayCtrl IDC_rightTabContent
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},
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switch (GVAR(currentRightPanel)) do {
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case IDC_buttonCurrentMag;
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case IDC_buttonCurrentMag2;
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case IDC_buttonThrow;
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case IDC_buttonPut;
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case IDC_buttonMag;
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case IDC_buttonMagALL: {_cfgMagazines};
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default {configFile >> "CfgWeapons"};
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},
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GVAR(sortListRightPanel) select (
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switch (GVAR(currentRightPanel)) do {
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case IDC_buttonOptic: { 0 };
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case IDC_buttonItemAcc: { 1 };
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case IDC_buttonMuzzle: { 2 };
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case IDC_buttonBipod: { 3 };
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case IDC_buttonCurrentMag;
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case IDC_buttonCurrentMag2;
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case IDC_buttonMag;
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case IDC_buttonMagALL: { 4 };
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case IDC_buttonThrow: { 5 };
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case IDC_buttonPut: { 6 };
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case IDC_buttonMisc: { 7 };
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}
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)
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]
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} else {
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[
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_display displayCtrl IDC_leftTabContent,
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switch (GVAR(currentLeftPanel)) do {
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case IDC_buttonBackpack: {configFile >> "CfgVehicles"};
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case IDC_buttonGoggles: {configFile >> "CfgGlasses"};
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case IDC_buttonFace: {_cfgFaces};
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case IDC_buttonVoice: {configFile >> "CfgVoice"};
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case IDC_buttonInsignia: {_cfgUnitInsignia};
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default {configFile >> "CfgWeapons"};
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},
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(GVAR(sortListLeftPanel) select ([
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IDC_buttonPrimaryWeapon,
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IDC_buttonHandgun,
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IDC_buttonSecondaryWeapon,
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IDC_buttonUniform,
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IDC_buttonVest,
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IDC_buttonBackpack,
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IDC_buttonHeadgear,
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IDC_buttonGoggles,
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IDC_buttonNVG,
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IDC_buttonBinoculars,
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IDC_buttonMap,
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IDC_buttonGPS,
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IDC_buttonRadio,
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IDC_buttonCompass,
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IDC_buttonWatch,
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IDC_buttonFace,
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IDC_buttonVoice,
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IDC_buttonInsignia
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] find GVAR(currentLeftPanel)))
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]
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} params ["_panel", "_cfgClass", "_sorts"];
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// Get sort & sort direction
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private _sortName = _sortCtrl lbData (0 max lbCurSel _sortCtrl);
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private _sortDirection = _sortDirectionCtrl lbValue (0 max lbCurSel _sortDirectionCtrl);
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(_sorts select (0 max (_sorts findIf {(_x select 0) == _sortName}))) params ["", "_displayName", "_statement"];
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// Update last sort & sort direction
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missionNamespace setVariable [
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[QGVAR(lastSortLeft), QGVAR(lastSortRight)] select _rightSort,
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_displayName
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];
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missionNamespace setVariable [
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[QGVAR(lastSortDirectionLeft), QGVAR(lastSortDirectionRight)] select _rightSort,
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_sortDirection
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];
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// Get currently selected item
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private _curSel = if (_right) then {
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lnbCurSelRow _panel
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} else {
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lbCurSel _panel
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};
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private _selected = if (_right) then {
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_panel lnbData [_curSel, 0]
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} else {
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_panel lbData _curSel
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};
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private _item = "";
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private _quantity = "";
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private _itemCfg = configNull;
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private _value = "";
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private _name = "";
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private _fillerChar = toString [1];
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private _magazineMiscItems = uiNamespace getVariable QGVAR(magazineMiscItems);
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private _sortCache = uiNamespace getVariable QGVAR(sortCache);
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private _faceCache = uiNamespace getVariable QGVAR(faceCache);
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private _insigniaCache = uiNamespace getVariable QGVAR(insigniaCache);
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private _countColumns = if (_right) then {
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count lnbGetColumnsPosition _panel
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} else {
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0
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};
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private _for = if (_right) then {
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for "_i" from 0 to (lnbSize _panel select 0) - 1
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} else {
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for "_i" from 0 to (lbSize _panel) - 1
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};
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_for do {
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// Get item
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_item = if (_right) then {
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_panel lnbData [_i, 0]
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} else {
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_panel lbData _i
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};
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// Check if entry is "Empty"
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if (!_right && {(_panel lbValue _i) == -1}) then {
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// Set to lowest/highest lexicographical value, so that "Empty" is always at the top
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_panel lbSetTextRight [_i, ["", toString [HIGHEST_VALUE_CHAR, HIGHEST_VALUE_CHAR, HIGHEST_VALUE_CHAR, HIGHEST_VALUE_CHAR, HIGHEST_VALUE_CHAR]] select (_sortDirection == ASCENDING)];
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continue;
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};
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// Get item's count
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_quantity = if (_right) then {
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parseNumber (_panel lnbText [_i, 2])
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} else {
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0
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};
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// "Misc. items" magazines (e.g. spare barrels, intel, photos)
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if (_item in _magazineMiscItems) then {
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_cfgClass = _cfgMagazines;
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};
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// Check item's config
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_itemCfg = if !(_cfgClass in [_cfgFaces, _cfgUnitInsignia]) then {
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_cfgClass >> _item
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} else {
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// If insignia, check for correct config: First mission, then campaign and finally regular config
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if (_cfgClass == _cfgUnitInsignia) then {
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_itemCfg = _cfgUnitInsigniaMission >> _item;
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if (isNull _itemCfg) then {
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_itemCfg = _cfgUnitInsigniaCampaign >> _item;
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};
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if (isNull _itemCfg) then {
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_itemCfg = _cfgUnitInsignia >> _item;
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};
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_itemCfg
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} else {
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// If face, check correct category
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_cfgClass >> (_faceCache getOrDefault [_item, []]) param [2, "Man_A3"] >> _item
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};
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};
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// Some items may not belong to the config class for the panel (e.g. misc. items panel can have unique items)
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if (isNull _itemCfg) then {
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_itemCfg = _item call CBA_fnc_getItemConfig;
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};
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// Value can be any type
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_value = _sortCache getOrDefaultCall [format ["%1_%2_%3", _sortName, _item, _quantity], {
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private _value = [_itemCfg, _item, _quantity] call _statement;
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// If number, convert to string (keep 2 decimal after comma; Needed for correct weight sorting)
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if (_value isEqualType 0) then {
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_value = [_value, 8, 2] call CBA_fnc_formatNumber;
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};
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// If empty string, add alphabetically small char at beginning to make it sort correctly
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if (_value isEqualTo "") then {
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_value = "_";
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};
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_value
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}, true];
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// Set the right text temporarily, so it can be used for sorting
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if (_right) then {
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// Use value, display name and classname to sort, which means a fixed alphabetical order is guaranteed
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// Filler char has lowest lexicographical value possible
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_panel lnbSetTextRight [[_i, 1], format ["%1%2%4%3", _value, _panel lnbText [_i, 1], _item, _fillerChar]];
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} else {
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if (_item != "") then {
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// Use value, display name and classname to sort, which means a fixed alphabetical order is guaranteed
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// Filler char has lowest lexicographical value possible
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_panel lbSetTextRight [_i, format ["%1%2%4%3", _value, _panel lbText _i, _item, _fillerChar]];
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};
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};
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};
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// Sort alphabetically, find the previously selected item and select it again
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if (_right) then {
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[_panel, 1] lnbSortBy ["TEXT", _sortDirection == ASCENDING, false, true, false];
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_for do {
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// Remove sorting text, as it blocks the item name otherwise
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_panel lnbSetTextRight [[_i, 1], ""];
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if (_curSel != -1 && {(_panel lnbData [_i, 0]) == _selected}) then {
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_panel lnbSetCurSelRow _i;
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// To avoid unnecessary checks after previsouly selected item was found
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_curSel = -1;
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};
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};
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} else {
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_panel lbSortBy ["TEXT", _sortDirection == ASCENDING, false, true, false];
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_for do {
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_item = _panel lbData _i;
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// Check if valid item (problems can be caused when searching)
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if (_item != "") then {
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// Remove sorting text, as it blocks the item name otherwise
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_panel lbSetTextRight [_i, ""];
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};
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if (_curSel != -1 && {_item == _selected}) then {
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_panel lbSetCurSel _i;
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// To avoid unnecessary checks after previsouly selected item was found
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_curSel = -1;
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};
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};
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};
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