ACE3/addons/arsenal/functions/fnc_verifyLoadout.sqf
johnb432 fd5e56ffbc
Arsenal - Improved sorting, insignia detection, identity info verification and minor cleanup (#9795)
* Changed sorting + minor cleanup

* Update addons/arsenal/functions/fnc_fillLeftPanel.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* check and log missing extended info

* fix extended loadout logging

* Made voice stuff config case

* use lowercase voice everywhere

* check loadout voice against configCase

* Update fnc_verifyLoadout.sqf

* Update addons/arsenal/functions/fnc_verifyLoadout.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/arsenal/functions/fnc_verifyLoadout.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/arsenal/functions/fnc_verifyLoadout.sqf

---------

Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-02-13 11:22:27 -08:00

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#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43
* Verify the provided loadout: Check what items do not exist and what items aren't available in current arsenal.
*
* Arguments:
* 0: Loadout <ARRAY> (CBA Extended Loadout or getUnitLoadout format)
*
* Return Value:
* Verified loadout and missing / unavailable items list and count <ARRAY>
*
* Public: No
*/
params ["_loadout"];
private _extendedInfo = createHashMap;
// Check if the provided loadout is a CBA extended loadout
if (count _loadout == 2) then {
_extendedInfo = +(_loadout select 1); // Copy the hashmap to prevent events from modifiyng the profileNamespace extendedInfo
_loadout = _loadout select 0;
};
private _name = "";
private _itemArray = [];
private _nullItemsList = [];
private _unavailableItemsList = [];
private _missingExtendedInfo = [];
// Search for all items and check their availability
private _fnc_filterLoadout = {
_this apply {
if (_x isEqualType "" && {_x != ""}) then {
_name = _x call EFUNC(common,getConfigName);
// If item doesn't exist in config, "" is returned
if (_name == "") then {
_nullItemsList pushBack _x;
} else {
// Check if item or its base weapon exist in the arsenal
if !(_name in GVAR(virtualItemsFlat)) then {
_name = _name call FUNC(baseWeapon);
if !(_name in GVAR(virtualItemsFlat)) then {
_unavailableItemsList pushBack _name;
_name = "";
};
};
};
_name
} else {
// Handle arrays
if (_x isEqualType []) then {
_itemArray = _x call _fnc_filterLoadout;
// If "" is given as a container, an error is thrown, therefore, filter out all unavailable/null containers
if (count _itemArray == 2 && {(_itemArray select 0) isEqualTo ""} && {(_itemArray select 1) isEqualType []}) then {
_itemArray = [];
};
_itemArray
} else {
// All other types and empty strings
_x
};
};
};
};
// Convert loadout to config case and replace null/unavailable items
// Loadout might come from a different modpack, which might have different config naming
_loadout = _loadout call _fnc_filterLoadout;
{
private _class = _extendedInfo getOrDefault [_x, ""];
private _cache = missionNamespace getVariable (_x + "Cache");
// Previously voices were stored in lower case (speaker command returns lower case), so this is to make old loadouts compatible
if (_class != "" && {_x == QGVAR(voice)}) then {
_class = _class call EFUNC(common,getConfigName);
};
if (_class != "" && {!(_class in _cache)}) then {
_missingExtendedInfo pushBack [_x, _class];
_extendedInfo deleteAt _x;
};
} forEach [QGVAR(insignia), QGVAR(face), QGVAR(voice)];
// Raise event for 3rd party: mostly for handling extended info
// Pass all items, including duplicates
[QGVAR(loadoutVerified), [_loadout, _extendedInfo, _nullItemsList, _unavailableItemsList, _missingExtendedInfo]] call CBA_fnc_localEvent;
[[_loadout, _extendedInfo], _nullItemsList arrayIntersect _nullItemsList, _unavailableItemsList arrayIntersect _unavailableItemsList, _missingExtendedInfo]