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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
#define COMPONENT medical_engine
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#define COMPONENT_BEAUTIFIED Medical (Engine)
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#include "\z\ace\addons\main\script_mod.hpp"
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#define DEBUG_MODE_FULL
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#define DISABLE_COMPILE_CACHE
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#define CBA_DEBUG_SYNCHRONOUS
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//#define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_MEDICAL_ENGINE
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_MEDICAL_ENGINE
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#define DEBUG_SETTINGS DEBUG_SETTINGS_MEDICAL_ENGINE
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#include "\z\ace\addons\medical\script_macros_medical.hpp"
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#include "\z\ace\addons\medical\script_macros_config.hpp"
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#define EMPTY_SOUND {"A3\Sounds_F\dummysound.wss",1,1}
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#define NAMESPACE_NULL locationNull
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#define PRELOAD_CLASS(class) \
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diag_log format["Starting preload for ""%1""",class];\
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[{\
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1 preloadObject _this;\
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}, {\
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diag_log format ["Preload done for ""%1""",_this];\
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}, class] call CBA_fnc_waitUntilAndExecute
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#define DISABLE_VANILLA_SCREAMS
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#define DISABLE_VANILLA_MOANS
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#define DISABLE_VANILLA_HEARTBEAT
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#define DISABLE_VANILLA_BLOOD_TEXTURES
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#define DISABLE_VANILLA_DAMAGE_EFFECTS
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#define PRIORITY_HEAD 3
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#define PRIORITY_BODY 4
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#define PRIORITY_LEFT_ARM (1 + random 1)
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#define PRIORITY_RIGHT_ARM (1 + random 1)
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#define PRIORITY_LEFT_LEG (1 + random 1)
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#define PRIORITY_RIGHT_LEG (1 + random 1)
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// don't change, these reflect hard coded engine behaviour
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#define DAMAGED_MIN_THRESHOLD 0.45
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#define LIMPING_MIN_DAMAGE 0.5
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