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711e1fc026
* Fix Magazine Repack underwater - fix #5513 Also prevent common goKneeling function underwater * Fix loading patients underwater - fix #5515 * Fix load object underwater * Fix take nozzle on jerry can underwater * Fix refuel underwater conditions further * Use isTouchingGround, Make refuel semi-compatible reports false if head is out of the water, we want true even if we are not diving * Less interact exceptions duplication * Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround * Fix condition * Support dragging underwater No carrying due to animation timing issues and other misc things * Allow Medical Legs SelfActions underwater * Fix fixPosition function underwater (use getPosATL instead of getPos) * Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
119 lines
4.0 KiB
Plaintext
119 lines
4.0 KiB
Plaintext
// by commy2 and esteldunedain
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#include "script_component.hpp"
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ACE_Modifier = 0;
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[QGVAR(pardon), {(_this select 0) addRating -rating (_this select 0)}] call CBA_fnc_addEventHandler;
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[QGVAR(getDown), {
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params ["_target"];
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_target setUnitPos "DOWN";
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}] call CBA_fnc_addEventHandler;
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[QGVAR(sendAway), {
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params ["_unit", "_position"];
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_unit setUnitPos "AUTO";
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_unit doMove _position;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(setLampOn), {
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params ["_lamp", "_hitPointsDamage", "_disabledLampDMG"];
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{if((_x select 1) == _disabledLampDMG) then {_lamp setHit [_x select 0, 0];};nil} count _hitPointsDamage;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(setLampOff), {
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params ["_lamp", "_hitPointsDamage", "_disabledLampDMG"];
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{_lamp setHit [_x select 0, (_x select 1) max _disabledLampDMG];nil} count _hitPointsDamage;
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}] call CBA_fnc_addEventHandler;
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// Zeus action events
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[QGVAR(zeusStance),{
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{ _x setUnitPos (_this select 0); } forEach (_this select 1);
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}] call CBA_fnc_addEventHandler;
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// The following 3 events handle both waypoints and groups
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[QGVAR(zeusBehaviour),{
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if (param [2,false]) then {
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{ _x setWaypointBehaviour (_this select 0); } forEach (_this select 1);
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} else {
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{ _x setBehaviour (_this select 0); } forEach (_this select 1);
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};
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}] call CBA_fnc_addEventHandler;
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[QGVAR(zeusSpeed),{
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if (param [2,false]) then {
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{ _x setWaypointSpeed (_this select 0); } forEach (_this select 1);
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} else {
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{ _x setSpeedMode (_this select 0); } forEach (_this select 1);
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};
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}] call CBA_fnc_addEventHandler;
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[QGVAR(zeusFormation),{
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if (param [2,false]) then {
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{ _x setWaypointFormation (_this select 0); } forEach (_this select 1);
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} else {
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{ _x setFormation (_this select 0); } forEach (_this select 1);
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};
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}] call CBA_fnc_addEventHandler;
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if (!hasInterface) exitWith {};
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GVAR(isOpeningDoor) = false;
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[QGVAR(tapShoulder), {
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params ["_unit", "_shoulderNum"];
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if (_unit == ACE_player) then {
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addCamShake [4, 0.5, 5];
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private _message = parseText format ([["%1 >", localize LSTRING(YouWereTappedRight)], ["< %1", localize LSTRING(YouWereTappedLeft)]] select (_shoulderNum == 1));
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[_message] call EFUNC(common,displayTextStructured);
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};
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}] call CBA_fnc_addEventHandler;
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// add keybinds
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["ACE3 Common", QGVAR(openDoor), localize LSTRING(OpenDoor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (GVAR(isOpeningDoor) || {[MACRO_DOOR_REACH_DISTANCE] call FUNC(getDoor) select 1 == ''}) exitWith {false};
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// Statement
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call EFUNC(interaction,openDoor);
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true
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}, {
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//Probably don't want any conditions here, so variable never gets locked down
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// Statement
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GVAR(isOpeningDoor) = false;
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true
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},
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[57, [false, true, false]], false] call CBA_fnc_addKeybind; //Key CTRL+Space
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["ACE3 Common", QGVAR(tapShoulder), localize LSTRING(TapShoulder), {
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if !([ACE_player, cursorTarget] call FUNC(canTapShoulder)) exitWith {false};
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//Tap whichever shoulder is closest
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private _shoulderNum = [0, 1] select (([cursorTarget, ACE_player] call BIS_fnc_relativeDirTo) > 180);
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// Statement
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[ACE_player, cursorTarget, _shoulderNum] call FUNC(tapShoulder);
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true
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},
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{false},
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[20, [true, false, false]], false] call CBA_fnc_addKeybind;
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["isNotSwimming", {!(_this call EFUNC(common,isSwimming))}] call EFUNC(common,addCanInteractWithCondition);
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["isNotOnLadder", {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState (_this select 0) >> "ACE_isLadder") != 1}] call EFUNC(common,addCanInteractWithCondition);
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["ace_settingsInitialized", {
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if (GVAR(disableNegativeRating)) then {
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player addEventHandler ["HandleRating", {
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(_this select 1) max 0
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}];
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};
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}] call CBA_fnc_addEventHandler;
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