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ab6fc8efca
* Fix laser and missileguidance over water * Return a normalized vector in EFUNC(common,getTurretDirection) * Make laser dispersion simulation optional, default off * Prototype for ace_laser_designate * Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate * Simplify laser into one module Rewrite large parts of laser Merge laser_designate Delete lase_selfDesignate * Cleanup missile guidance * Headers, fix laser over water * Cleanup * Test * Change setting to scalar, more cleanup * Add seeker debug drawing
8 lines
173 B
C++
8 lines
173 B
C++
class ACE_Settings {
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class GVAR(dispersionCount) {
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value = 2;
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typeName = "SCALAR";
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displayName = CSTRING(dispersionCount_displayName);
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};
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};
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