ACE3/addons/laser
11RDP-LoupVert bcd73edaba French localization complete (#5079)
* French localization complete

* STR_ACE_MapTools_drawStaightLines_description fix

"l'on doit survoler le milieu du trait pour pouvoir le supprimer"

* Space management

alganthe :
Espace en trop après référence.

* Diapo

alganthe :
Slideshow -> diaporama
Slide -> diapo

* Cohesion fix

alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.

Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.

* Caisses de munitions

caisse de mun -> caisses de munitions

* STR_ACE_Scopes_Description

Oops, forgot that one.
2017-04-12 10:39:41 +02:00
..
functions Update laser code if laser is already on (#4677) 2016-11-17 13:28:25 -06:00
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
ACE_Settings.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
CfgEventhandlers.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
CfgVehicles.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
CfgWeapons.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
config.cpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
initKeybinds.sqf Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
README.md Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
RscInGameUI.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
script_component.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
stringtable.xml French localization complete (#5079) 2017-04-12 10:39:41 +02:00
XEH_postInit.sqf Update laser code if laser is already on (#4677) 2016-11-17 13:28:25 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laser

Contains various functions necessary for the realistic portrayal of laser mechanics in other components.

Maintainers

The people responsible for merging changes to this component or answering potential questions.