ACE3/addons/frag/functions/fnc_masterPFH.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: jaynus
* Master single PFH abstraction for all rounds being tracked by frag/spall.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_frag_fnc_masterPFH
*
* Public: No
*/
BEGIN_COUNTER(PFH);
// Fast exit if nothing to do
if (GVAR(objects) isEqualTo []) exitWith {END_COUNTER(PFH);};
private _gcIndex = [];
private _iter = 0;
private _objectCount = count GVAR(objects);
while {_objectCount > 0 && {_iter < (GVAR(maxTrackPerFrame) min _objectCount)}} do {
if (GVAR(lastIterationIndex) >= _objectCount) then {
GVAR(lastIterationIndex) = 0;
};
private _object = GVAR(objects) select GVAR(lastIterationIndex);
if (!isNil "_object") then {
private _args = GVAR(arguments) select GVAR(lastIterationIndex);
if (!(_args call FUNC(pfhRound))) then {
_gcIndex pushBack GVAR(lastIterationIndex); // Add it to the GC if it returns false
};
};
INC(_iter);
INC(GVAR(lastIterationIndex));
};
// Clean up dead object references
private _deletionCount = 0;
{
TRACE_1("GC Projectile", _x);
private _deleteIndex = _x - _deletionCount;
GVAR(objects) deleteAt _deleteIndex;
GVAR(arguments) deleteAt _deleteIndex;
INC(_deletionCount);
} forEach _gcIndex;
END_COUNTER(PFH);