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deac4395c1
Also allow manual triggering of the deadman device
49 lines
1.6 KiB
Plaintext
49 lines
1.6 KiB
Plaintext
/*
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* Author: Garth 'L-H' de Wet
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* Detonates all attached deadman's switched triggered explosives.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* Handled by CBA
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*
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* Public: No
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*/
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#include "script_component.hpp"
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//NOTE: Extended_Killed_EventHandlers runs only where _unit is local
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params ["_unit"];
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TRACE_1("params",_unit);
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private ["_deadman"];
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_deadman = [_unit, "DeadManSwitch"] call FUNC(getPlacedExplosives);
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{
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[_unit, -1, _x, true] call FUNC(detonateExplosive);
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} forEach _deadman;
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//Handle deadman connected to explosive in inventory
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private _connectedInventoryExplosive = _unit getVariable [QGVAR(deadmanInvExplosive), ""];
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if (_connectedInventoryExplosive != "") then {
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if (!(_connectedInventoryExplosive in (magazines _unit))) exitWith {};
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//Remove mag and reset variable
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_unit removeMagazine _connectedInventoryExplosive;
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_unit setVariable [QGVAR(deadmanInvExplosive), "", true];
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private _ammo = getText (configFile >> "CfgMagazines" >> _connectedInventoryExplosive >> "ammo");
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TRACE_2("deadman inventory",_connectedInventoryExplosive,_ammo);
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private _magazineTrigger = configFile >> "CfgMagazines" >> _connectedInventoryExplosive >> "ACE_Triggers" >> "DeadmanSwitch";
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if (isText (_magazineTrigger >> "ammo")) then {
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_ammo = getText (_magazineTrigger >> "ammo");
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};
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private _explosive = createVehicle [_ammo, (getPos _unit), [], 0, "NONE"];
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_explosive setPosASL (getPosASL _unit);
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[_unit, -1, [_explosive, -1]] call FUNC(detonateExplosive); //Explode, ignoring range, with a random 0-1 second delay
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};
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