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https://github.com/acemod/ACE3.git
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9ef4371c18
* add nicer microdagr model * rename files (2 renames because of change in case (MicroDAGR -> microdagr) * reduce gloss, reduce dirt on screen * rotate model by 180° and use dummyweapon item model for better ground alignment when placing or dropping the microdagr
81 lines
1.7 KiB
Plaintext
81 lines
1.7 KiB
Plaintext
ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.4,0.4,0.4,1}; //amount of glossiness - the higher the number, the higher the glossiness
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specularPower = 500; //area of glossiness - the higher the number, the smaller the area
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "z\ace\addons\microdagr\data\microdagr_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,mc)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage4 {
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texture = "z\ace\addons\microdagr\data\microdagr_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,1};
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};
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};
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class Stage5 {
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texture = "z\ace\addons\microdagr\data\microdagr_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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