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be9797d11d
* Add grenade rolling * Added some safeguards * Use `setVectorDirAndUp` instead of rotation * Don't allow players to roll grenades when in vehicles * Grenades - Rolling only add PFEH when needed (#10015) * Grenades - Rolling only add PFEH when needed * Corrected minor typo, moved variable init in preInit, fixed bugs --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Don't switch modes if grenade can't be thrown * Minor tweaks --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> |
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.. | ||
dev | ||
functions | ||
models | ||
sounds | ||
textures | ||
UI | ||
$PBOPREFIX$ | ||
CfgAmmo.hpp | ||
CfgEventHandlers.hpp | ||
CfgMagazines.hpp | ||
CfgMagazineWells.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
Effects.hpp | ||
initSettings.inc.sqf | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_grenades
Introduces different throwing modes for grenades, as well as a flashbang and hand flares.