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* Use hashmaps for interactions * Update addons/interact_menu/functions/fnc_splitPath.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Account for case sensitivity * Update addons/interact_menu/functions/fnc_compileMenu.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/interact_menu/functions/fnc_compileMenuSelfAction.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
30 lines
954 B
Plaintext
30 lines
954 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Jonpas, PabstMirror
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* Makes sure there is a ACE_MainActions on the object type
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*
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* Arguments:
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* 0: Object classname <STRING>
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* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* ["Table", 0] call ace_interact_menu_fnc_addMainAction;
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*
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* Public: No
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*/
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params ["_objectType", "_typeNum"];
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private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum;
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private _actionTrees = _namespace getOrDefault [_objectType, []];
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private _parentNode = [_actionTrees, ["ACE_MainActions"]] call FUNC(findActionNode);
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if (isNil "_parentNode") then {
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TRACE_2("No Main Action on object",_objectType,_typeNum);
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private _mainAction = ["ACE_MainActions", localize ELSTRING(interaction,MainAction), "", {}, {true}] call FUNC(createAction);
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[_objectType, _typeNum, [], _mainAction] call EFUNC(interact_menu,addActionToClass);
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};
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