ACE3/addons/marker_flags/data/ace_default.rvmat
Brett 6851183e1f
Add Marker Flags (#8696)
* add marker flags

* minor cleanup

* use pictures for actions

* check canDig

* review changes

* Update fnc_placeFlag.sqf

* fix hiddenSelectionsTextures

* Update addons/marker_flags/functions/fnc_pickUpFlag.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Cache flag list at pre-start

* Add model for flag pole

* Pass item name to pickUpFlag via action

* Update addons/marker_flags/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2022-05-09 20:28:10 -05:00

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.01,0.01,0.01,1}; //amount of glossiness - the higher the number, the higher the glossiness
specularPower=500; //area of glossiness - the higher the number, the smaller the area
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1 {
texture="#(rgb,1,1,1)color(0.5,0.5,1,1)";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2 {
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3 {
texture="#(argb,8,8,3)color(0,0,0,0,mc)";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4 {
texture="#(argb,8,8,3)color(1,1,1,1,as)";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5 {
texture="#(rgb,1,1,1)color(0.2,0.2,1,1)";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6 {
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage7 {
texture="a3\data_f\env_land_ca.paa";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};